<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>djx blog</title>
	<atom:link href="http://www.djx.com.au/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Wed, 18 Apr 2012 13:26:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>more maya 2013 script and plugin updates</title>
		<link>http://www.djx.com.au/blog/2012/04/19/more-maya-2013-script-and-plugin-updates/</link>
		<comments>http://www.djx.com.au/blog/2012/04/19/more-maya-2013-script-and-plugin-updates/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 13:24:20 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[plugins]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=475</guid>
		<description><![CDATA[I've updated the downloads page to include maya 2013 versions of the following: spReticle plugin by Sony Pictures that gives you the ability to add customizable viewport overlays like gate masks and safe guides and much more. showEditor.mel modification to enable the notes tab to be toggled on and off hyperShadePanel.mel modification to enable thumbnail [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2012/04/19/more-maya-2013-script-and-plugin-updates/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>poseDeformer maya 2013</title>
		<link>http://www.djx.com.au/blog/2012/04/17/posedeformer-maya-2013/</link>
		<comments>http://www.djx.com.au/blog/2012/04/17/posedeformer-maya-2013/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 12:46:13 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=466</guid>
		<description><![CDATA[I've recompiled the poseDeformer and poseReader for maya 2013-x64 (windows). I've only tested it very briefly. Let me know if you discover problems. If you are looking for other flavors, then keep checking back. Usually someone ends up sending me their compiles and if they do I'll add it to the download and leave a [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2012/04/17/posedeformer-maya-2013/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>toggle hypershade thumbnail updates maya 2012</title>
		<link>http://www.djx.com.au/blog/2011/05/20/toggle-hypershade-thumbnail-updates-maya-2012/</link>
		<comments>http://www.djx.com.au/blog/2011/05/20/toggle-hypershade-thumbnail-updates-maya-2012/#comments</comments>
		<pubDate>Thu, 19 May 2011 13:46:30 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[maya 2012]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[thumbnail]]></category>
		<category><![CDATA[toggle]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=445</guid>
		<description><![CDATA[A while back I did a mod for the hypershade window to add a button for toggling the updating of the thumbnails. Turning off updates can improve performance when you are modifying complex shader networks. I've just added a version for maya 2012. The hyperShadePanel.rar on the downloads page now contains 2 new hyperShadePanel.mel versions [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/05/20/toggle-hypershade-thumbnail-updates-maya-2012/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>restore shelf after maya 2012 physX plugin load</title>
		<link>http://www.djx.com.au/blog/2011/04/11/restore-shelf-after-maya-2012-physx-plugin-load/</link>
		<comments>http://www.djx.com.au/blog/2011/04/11/restore-shelf-after-maya-2012-physx-plugin-load/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 13:45:28 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[maya 2012]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[physX]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[shelf]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=434</guid>
		<description><![CDATA[Maya 2012 came with a nice looking dynamics plugin called physX and it creates a shelf when it loads. However I don't like the way this becomes the active shelf every time I start maya. I suppose I could unload the plugin, but then I'll have to reload it every time I need it. Fortunately [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/04/11/restore-shelf-after-maya-2012-physx-plugin-load/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>hide Notes Rollout in maya 2012 attributes</title>
		<link>http://www.djx.com.au/blog/2011/04/10/hide-notes-rollout-in-maya-2012-attributes/</link>
		<comments>http://www.djx.com.au/blog/2011/04/10/hide-notes-rollout-in-maya-2012-attributes/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 15:03:48 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[attribute editor]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=429</guid>
		<description><![CDATA[The attribute editor in Maya 2012 keeps expanding the Notes roll-out. I'd never noticed this being quite so annoying in previous versions. I'm pretty sure that previously, once I closed it by dragging the divider bar to the bottom of the window, it stayed like that until I pulled it up again. Now, in maya [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/04/10/hide-notes-rollout-in-maya-2012-attributes/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>maya 2012 plugin updates</title>
		<link>http://www.djx.com.au/blog/2011/04/09/maya-2012-plugin-updates/</link>
		<comments>http://www.djx.com.au/blog/2011/04/09/maya-2012-plugin-updates/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 05:55:06 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[compile]]></category>
		<category><![CDATA[poseDeformer]]></category>
		<category><![CDATA[Sony Pictures]]></category>
		<category><![CDATA[spReticle]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=426</guid>
		<description><![CDATA[I've updated the rar files on my downloads page to include maya 2012-x64 (windows) versions of Michael Comet's Pose Deformer and the Sony Pictures Reticle (aka spReticle).]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/04/09/maya-2012-plugin-updates/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>maya paintFX leaf UV layout script</title>
		<link>http://www.djx.com.au/blog/2011/03/10/maya-paintfx-leaf-uv-layout-script/</link>
		<comments>http://www.djx.com.au/blog/2011/03/10/maya-paintfx-leaf-uv-layout-script/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 13:14:24 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[vray]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[fileTexture]]></category>
		<category><![CDATA[leaves]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[paintfx]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=418</guid>
		<description><![CDATA[There is a long, long thread on cgTalk called "Forests in maya mental ray".  The discussion is all about techniques for creating and rendering the vast numbers of polygons needed to make convincing grass and trees in large numbers. Maya's paintFX can be used to make trees which can be converted to polygons with leaves [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/03/10/maya-paintfx-leaf-uv-layout-script/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>dj_correctFilterList.mel</title>
		<link>http://www.djx.com.au/blog/2011/02/09/dj_correctfilterlist-mel/</link>
		<comments>http://www.djx.com.au/blog/2011/02/09/dj_correctfilterlist-mel/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 13:06:44 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=412</guid>
		<description><![CDATA[Maya 2011 lets you choose between two different "Dialog Styles" for interacting with the file system. This one, called "Maya default" or this one called "OS native" This is the UI you see when you do things like open or save, import or export a file. The default (called "Maya default") lets you do more [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/02/09/dj_correctfilterlist-mel/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>workaround for AEhardwareTextureTemplate.mel bug</title>
		<link>http://www.djx.com.au/blog/2011/01/26/workaround-for-aehardwaretexturetemplate-mel-bug/</link>
		<comments>http://www.djx.com.au/blog/2011/01/26/workaround-for-aehardwaretexturetemplate-mel-bug/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 13:05:26 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=402</guid>
		<description><![CDATA[Ever since I can remember, maya has had an annoying bug that causes materials to display incorrectly in the viewport in both "Smooth shade all"  and "Textured" modes. If you've ever encountered something similar to this error // Error: file: D:/Program Files/Autodesk/Maya2011/scripts/AETemplates/AEhardwareTextureTemplate.mel line 721: Found no attribute match for "mia_material_x1.diffuse" // or this one // [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/01/26/workaround-for-aehardwaretexturetemplate-mel-bug/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>then one day you find ten years have got behind you</title>
		<link>http://www.djx.com.au/blog/2011/01/05/and-then-one-day-you-find-ten-years-have-got-behind-you/</link>
		<comments>http://www.djx.com.au/blog/2011/01/05/and-then-one-day-you-find-ten-years-have-got-behind-you/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 14:14:18 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[opinions]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=396</guid>
		<description><![CDATA[This time last year I started a new job at a new studio. For me, this was a big change since I had been at the previous studio (one that I helped build from almost nothing) more than 20 years. My new job has given me the opportunity to learn several new applications and as [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2011/01/05/and-then-one-day-you-find-ten-years-have-got-behind-you/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

