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	<title>djx blog</title>
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	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sun, 18 Jul 2010 05:03:56 +0000</lastBuildDate>
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		<title>More stuff about Linear Workflow</title>
		<link>http://www.djx.com.au/blog/2010/07/18/more-stuff-about-linear-workflow/</link>
		<comments>http://www.djx.com.au/blog/2010/07/18/more-stuff-about-linear-workflow/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 05:00:57 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[linear]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[sRGB]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=332</guid>
		<description><![CDATA[Earlier this year I wrote my two step guide to Linear Workflow. Since then I have received a lot of email about it. It's a tricky one to explain in simple terms. I did my best to narrow down my description to cover the basic concepts. Some people got it. But I can tell from [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>createMentalRayIndirectLightingTab.mel updated for maya 2011</title>
		<link>http://www.djx.com.au/blog/2010/07/08/creatementalrayindirectlightingtab-mel-updated-for-maya-2011/</link>
		<comments>http://www.djx.com.au/blog/2010/07/08/creatementalrayindirectlightingtab-mel-updated-for-maya-2011/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 13:19:12 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[modified]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=328</guid>
		<description><![CDATA[The title says it all. The original post is here if you don't know about this one.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/07/08/creatementalrayindirectlightingtab-mel-updated-for-maya-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>poseDeformer for maya 2011-x64 linux</title>
		<link>http://www.djx.com.au/blog/2010/05/25/posedeformer-for-maya-2011-x64-linux/</link>
		<comments>http://www.djx.com.au/blog/2010/05/25/posedeformer-for-maya-2011-x64-linux/#comments</comments>
		<pubDate>Mon, 24 May 2010 13:46:36 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=322</guid>
		<description><![CDATA[Thanks to E.Ozgur Yilmaz for compiling this one. Look for the link near the bottom of the downloads page.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/05/25/posedeformer-for-maya-2011-x64-linux/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>poseDeformer for maya 2011 win 32</title>
		<link>http://www.djx.com.au/blog/2010/04/15/posedeformer-for-maya-2011-win-32/</link>
		<comments>http://www.djx.com.au/blog/2010/04/15/posedeformer-for-maya-2011-win-32/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 12:49:33 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=313</guid>
		<description><![CDATA[I've compiled it but have no way to test it, so if you have problems with it let me know. Get it from the downloads page.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/04/15/posedeformer-for-maya-2011-win-32/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>poseDeformer for maya 2011-x64 (win)</title>
		<link>http://www.djx.com.au/blog/2010/04/11/posedeformer-for-maya-2011-x64-win/</link>
		<comments>http://www.djx.com.au/blog/2010/04/11/posedeformer-for-maya-2011-x64-win/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 13:46:57 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[compile]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=310</guid>
		<description><![CDATA[Maya 2011 users can get the freshly compiled windows x64 version of Comet's PoseDeformer plugin from my downloads page.
Let me know if you need the 32 bit version. I can only do windows compiles, but if someone wants to do the OSX version let me know and I can link to it.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/04/11/posedeformer-for-maya-2011-x64-win/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Mimic RightMouseClick with CTRL+LeftMouseClick</title>
		<link>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/</link>
		<comments>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 12:17:17 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[dagMenuProc]]></category>
		<category><![CDATA[dagObjectHit]]></category>
		<category><![CDATA[left mouse button]]></category>
		<category><![CDATA[right mouse button]]></category>
		<category><![CDATA[stylus]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=300</guid>
		<description><![CDATA[I noticed that some people using wacom tablets find the stylus version of the  right-mouse button to be a little clumsy. Since maya makes extensive use of right-mouse-button menus I wanted to see if I could find an alternative. As luck would have it, Roger Klado had already figured it all out and written it [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>how to add bump map to car paint phen</title>
		<link>http://www.djx.com.au/blog/2010/03/12/how-to-add-bump-map-to-car-paint-phen/</link>
		<comments>http://www.djx.com.au/blog/2010/03/12/how-to-add-bump-map-to-car-paint-phen/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 11:05:51 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[bump map]]></category>
		<category><![CDATA[bumpCombiner]]></category>
		<category><![CDATA[car paint]]></category>
		<category><![CDATA[mi_car_paint_phen_x]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=296</guid>
		<description><![CDATA[Here's a simple method you can use to add a bump map to the mi_car_paint_phen_x material without using custom shaders or complicated shading networks.

You connect bump maps to the material but the renderer is doing some sneaky stuff at the shading group level and we can use that knowledge to add bump maps to materials [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/03/12/how-to-add-bump-map-to-car-paint-phen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maya Linear Workflow In Two Steps</title>
		<link>http://www.djx.com.au/blog/2010/03/07/maya-linear-workflow-in-two-steps/</link>
		<comments>http://www.djx.com.au/blog/2010/03/07/maya-linear-workflow-in-two-steps/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 12:07:32 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[fileTexture]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[linear]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=289</guid>
		<description><![CDATA[If the emails I get are any indication, then I'd say there is a fair amount of confusion around the subject of linear workflow in mentalray for maya. And over the past few years in my search for answers I have contributed my share of half truths and misinformation to the discussion. So, in the [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/03/07/maya-linear-workflow-in-two-steps/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>frame by frame command line rendering</title>
		<link>http://www.djx.com.au/blog/2010/02/17/frame-by-frame-command-line-rendering/</link>
		<comments>http://www.djx.com.au/blog/2010/02/17/frame-by-frame-command-line-rendering/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 08:56:49 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[batch]]></category>
		<category><![CDATA[command]]></category>
		<category><![CDATA[dos]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[prompt]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[renderbatch]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=278</guid>
		<description><![CDATA[If you don't have access to a render manager, or even if you do, you might want to render from the command line one frame at a time. There are a few reasons why you may want to do this. Sometimes maya does not get to the end of a long batch render due to [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/02/17/frame-by-frame-command-line-rendering/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Is this thing on?</title>
		<link>http://www.djx.com.au/blog/2010/02/17/is-this-thing-on/</link>
		<comments>http://www.djx.com.au/blog/2010/02/17/is-this-thing-on/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 08:29:11 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[where were you]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=276</guid>
		<description><![CDATA[Check Check
One Two
Ok, Im back.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/02/17/is-this-thing-on/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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