Downloads

david | Uncategorized | Sunday, September 16th, 2007

DISCLAIMER: Many of the mel scripts here are modified versions of the ones installed with maya. If you overwrite an original script with one of my modified versions you risk messing up your install. Please install modified or custom scripts in a different folder to the maya installation so that you do not damage the original files. Then if maya stops working you will be able to uninstall the modified scripts by deleting them.

Some scripts are version specific and I try to keep them up to date, but if you encounter problems, let me know so I can fix them. If you are new to custom mel scripts and customizing maya in general then you may wish to have a look at my "Customizing Maya Guide".


AEconnectionTableTemplate.mel

Add a new button to the secondary lens shader list in the mentalray camera attributes so you can append an existing lens shader to the list. (maya 2008, 2009, 2010). Read more...

AEmia_material_xTemplate.mel

Bug fix for bump map disconnection problem in maya 2010. Read more

cMuscleCreatorUI.mel

Modified UI to make it easier to select from the list of cross-section curves and controls. (maya2008 ext2). Read more...

cMusclePaint.mel

Modified Right-Mouse-Button menu improves cMuscle workflow when painting weights. (maya2008 ext1+2). Read more...

connectNodeToAttrOverride.mel

Override the default drag-and-drop behaviour for mia_material_x and mia_material_x_passes so instead of the connection editor opening, it simply connects to the attribute you dropped it on like every other material. (maya 2009, 2010) Read more...

createMentalRayGlobalsTab.mel (2008) & createMentalRayIndirectLightingTab.mel (2009, 2010)

Add UI so you can choose the exposure shader when creating mia_physicalsky environment (maya 2008, 2009, 2010). Choose the one that's right for you. Read more...

djCreateTransformNodeAtFaces.mel

Select some faces, run the script and an empty transform node will be created at the center of each face and aligned to its normal. (maya 8.5, 2008)

djDisplayLocalAxis.mel

Turn on and off the local rotation axis for a single node or its heirarchy. (maya 2008) Read more...

djDepth mentalray phenomenon

A phenomenon built using shaders from Duiker Research to create a depth shader. (maya2008, 2009, 2010) Read more...

djFileSwitchRamp.mel & djPopulateSingleSwitch.mel

Two mel scripts to build a shader network based on a ramp and a singleShadingSwitch. (maya) Read more...

djFinalGatherHide.mel & djFinalGatherUnhide.mel

Two mel scripts to simplify the use of the miFinalGatherHide attribute. (maya) Read more...

dj_mix_colors mentalray phenomenon

A phenomenon based on the mib_color_mix shader, with a more intuitive UI. Read more...

djParentShape.mel

Parent a shapeNode to a transform with option to "move to position" or "preserve position". (maya) Read more...

djResetBindPose.mel

Reset the bind pose after using the "Move Skinned Joints Tool" (maya 2008). Read more...

djRivet.mel

Constrain objects to surfaces using follicles so that the objects follow the surface when it is moved or deformed. (maya unlimited 7 through 2009 and maya 2010)

djSelectJointsBelow.mel & djSelectNonJointsBelow.mel

Select a node, run the script to select the joints or non-joints below it. (maya 2008) Read more...

djSetKeyframe.mel

Enables easier "straight ahead" animation by maintaing "hold" keyframes. (maya) Read more...

djSwitchManipOnSelection.mel

Automatically switch to a specified manipulator when an object is selected. (maya) Read more...

djToggleClippngPlanes.mel

Can be used as a shelf button, marking menu or hot key to easily toggle the clipping plane display for the selected camera(s). Read more...

djToggleUsePivotAsLocalSpace

Toggle the camera's "Use Pivot As Local Space" attribute. (2008) Read more...

djZDepthDOF.ma

Maya shader network for making a depth-of-field depth pass. Works in maya software and mentalray renderers. Read more...

djZeroJointRotations.mel

Zero's out a joints "rotate axis" values after manualy rotating it's local rotation axis. (maya 2008) Read more...

djZooSpaceSwitchingKeys.rar

Animation "jump prevention" feature for to zoo space switching. (Requires zooToolbox) Read more...

hyperShadePanel.mel

Modified version of a maya script. Adds a "disable thumbnail updates" button to the hypershade window. (2008 sp1, 2009, 2010) Read more...

layerEditor.mel

Modified version of a maya script. Adds a "create layer from selected" button to the layer editor. (maya 8.5, 2008) (not required in 2009 or later)

materialMatte.mel

Matte Pass Creation tool. (maya 2009 or later)

mia_material_x_functions.mel

Modified version of maya script. Prevents Glossy Samples slider locking when Glossy=1. (2008, 2009, 2010) Read more...

mip hypershade icons (unofficial)

I wish I could remember where I found these, so I could give credit where credit is due.

mrCreateCustomNode.mel

Modified version of a maya process. Adds UI for extra connections (2008) Read more...

NOTE: This mod is not recommended for versions of maya later than 2008

performCamera.mel

Modified version of a maya script to change the camera defaults. (8.5, 2008)

Pose Deformer

Maya plugin written by Michael Comet and released under the GNU General Public License. The plugin is available at Michael's site.

The rar link here contains these versions: mac 7.0, 8.0 and 2008 ext2 (2008 compiled by Jan Berger (aka Buexe)), 2009 intel binary (compiled by Cobranail), linux 6.0 to 8.0, linux64 2009sp1a (compiled by E.Ozgur Yilmaz), windows 5.0 to 8.0.

I have recompiled it for the following windows versions: 8.5 (win32),  2008 (win32 and 64), 2009 (win32 and 64), 2010 (win64).

Rar also includes source, mel scripts, sample scenes and some brief documentation.

(note: windows 2009, 2010 versions require microsoft .net framework 3.5)

To keep the file size down, poseDeformer.rar now only contains the latest versions (currently both 2009 & 2010). If you want something older, you need poseDeformer_ALL.rar (which goes all the way back to maya 5, depending on os).

zooAttrScroller.mel

Change attributes on one or more objects without leaving the viewport using virtual sliders. Based on one of Hamish McKenzie's zooToolbox scripts, but runs standalone. (maya) Read more...

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