I was asked to do some poseDeformer and fstretch plugin builds for maya 2017. I've added maya 2017 builds for windows to the zip files on the downloads page.
But be warned. I have not started using 2017 yet so I cannot guarantee that these will actually work, so if you download them and try them and find that they don't work properly then let me know.
Another maya version, another plugin update. When I updated the archive I noticed that it contains a version from 2005 that works in maya 5. I wonder if anybody in the world is still using maya 5. From what I can tell, people still use the poseDeformer though. For 10 years I've been able to recompile against each new maya version with minimal to zero changes to the source code. I'm not sure how much longer that will be true. With 2016 comes viewport 2 and parallel evaluation as new defaults. The poseReader cone does not display in viewport 2, and performance of the deformer may actually be worse in parallel evaluation mode than it was before (I may be jumping the gun on that last conclusion since I'm still in the early stages of testing, so let me know if your results prove otherwise).
You can grab the update from my downloads page. Its windows only so far. If anybody wants to send me builds for other os's I'll add them to the archive. Alternatively if anybody wants me to link to versions they are hosting, then I'll do that too.
Matthieu Fiorilli from http://www.cgaddict.com has just released v2.0 of fStretch for Maya as "Donation Based" under a GNU General Public License.
"The idea behind the plug-in is to be able to drive blendShapes that are turned on
and off based on the tension and angle change that happens on a geometry.
These blendShapes are sculpted to adjust the deformations."
The plugin is nicely integrated into maya, comes with well written documentation and is multi-threaded.
Not only that, Matthieu has put together a series of videos showing usage examples, code explanations and "how-to" tutorials for compiling windows, osx and linux versions, making it an amazing resource for anybody interested in learning how to write C++ deformers for maya.
For the full story, head over to cgaddict.com.
My compilations for maya 2014, 2015 and 2016 (windows) are available on my downloads page.
I've updated the downloads page and added my compile of the poseDeformer and poseReader for maya 2015 to the archives.
Since I don't get the time to update this blog much anymore, I thought I'd just drop in quickly to recommend a google groups mailing list that I have been contributing to for a while now. If you feel like some question/answer type discussions focused specifically on problem solving in maya this might be the place for you. There are a great bunch of knowledgeable people posting there already from time to time, but more will always be welcome. Just enter "maya he3d" in the google groups search.
I added the 2014-x64 (windows) version of Michael Comet's poseDeformer to the downloads page.
I recently discovered a potential problem when using the poseDeformer in maya 2013 and 2014. The problem occurs due to changes brought about by the introduction of the node editor in maya. I've modified the poseDeformer code to work around the problem, but for any one who is interested, I'll describe it in more detail below.
I've updated the downloads page to include maya 2013 versions of the following:
spReticle plugin by Sony Pictures that gives you the ability to add customizable viewport overlays like gate masks and safe guides and much more.
showEditor.mel modification to enable the notes tab to be toggled on and off
hyperShadePanel.mel modification to enable thumbnail updates to be toggled on and off, and to fix a bug where the create tab sometimes covers most of the window.
I've recompiled the poseDeformer and poseReader for maya 2013-x64 (windows). I've only tested it very briefly. Let me know if you discover problems.
If you are looking for other flavors, then keep checking back. Usually someone ends up sending me their compiles and if they do I'll add it to the download and leave a note here.
25 May 2013: 2013-x32 (windows) compile added, thanks to Scott Englert