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	<title>djx blog &#187; opinions</title>
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	<description>more serious than before (in a good way)</description>
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		<title>then one day you find ten years have got behind you</title>
		<link>http://www.djx.com.au/blog/2011/01/05/and-then-one-day-you-find-ten-years-have-got-behind-you/</link>
		<comments>http://www.djx.com.au/blog/2011/01/05/and-then-one-day-you-find-ten-years-have-got-behind-you/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 14:14:18 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[opinions]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=396</guid>
		<description><![CDATA[This time last year I started a new job at a new studio. For me, this was a big change since I had been at the previous studio (one that I helped build from almost nothing) more than 20 years. My new job has given me the opportunity to learn several new applications and as [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>avoiding the path inconsistencies in maya 2011.5</title>
		<link>http://www.djx.com.au/blog/2010/10/04/avoiding-the-path-inconsistencies-in-maya-2011-5/</link>
		<comments>http://www.djx.com.au/blog/2010/10/04/avoiding-the-path-inconsistencies-in-maya-2011-5/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 13:19:37 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[opinions]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[service pack 1]]></category>
		<category><![CDATA[subscription advantage pack]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=373</guid>
		<description><![CDATA[Last week I downloaded and installed the "Maya 2011 Subscription Advantage Pack". This is really just "Maya 2011 Service Pack 1" with a couple of extras thrown in to sweeten the deal for subscribers. For some reason, so far unknown to me, the autodesk devs decided to distribute the subscription advantage pack as "2011.5" while [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>mouse upgrade</title>
		<link>http://www.djx.com.au/blog/2009/01/03/mouse-upgrade/</link>
		<comments>http://www.djx.com.au/blog/2009/01/03/mouse-upgrade/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 14:15:02 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[opinions]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=123</guid>
		<description><![CDATA[A couple of months ago Ryan Brady posted a question on the CGTalk forum where he asked "What is your favourite mouse for maya?". This aroused my interest because I had been recently looking for something to replace my ancient 3 button logitech ball mouse. I have used this well built piece of hardware ever [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>linear workflow and gamma</title>
		<link>http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/</link>
		<comments>http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 10:53:14 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[opinions]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=99</guid>
		<description><![CDATA[I'm going to start by saying that I do not consider myself and expert on this subject, but I'm going to write about how I have adapted my methods to deal with the "linear workflow" thing in my day-to-day work. If you have never heard the term "linear workflow" then you must have been really [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>djBuildPoleVector.mel</title>
		<link>http://www.djx.com.au/blog/2007/06/18/djbuildpolevectormel/</link>
		<comments>http://www.djx.com.au/blog/2007/06/18/djbuildpolevectormel/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 14:03:12 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[opinions]]></category>

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		<description><![CDATA[When I'm rigging a character in maya I generally use some kind of auto rigging system. My current preference is Hamish McKenzie's zoo toolbox (zooCST). This means that things pole vector constraints are created for me. Recently I was helping Jeremy rig something where the auto rigger just didnt seem appropriate. When we got to [...]]]></description>
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		<slash:comments>2</slash:comments>
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