<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>djx blog &#187; opinions</title>
	<atom:link href="http://www.djx.com.au/blog/category/opinions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sun, 18 Jul 2010 05:03:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>mouse upgrade</title>
		<link>http://www.djx.com.au/blog/2009/01/03/mouse-upgrade/</link>
		<comments>http://www.djx.com.au/blog/2009/01/03/mouse-upgrade/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 14:15:02 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[opinions]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=123</guid>
		<description><![CDATA[A couple of months ago Ryan Brady posted a question on the CGTalk forum where he asked "What is your favourite mouse for maya?". This aroused my interest because I had been recently looking for something to replace my ancient 3 button logitech ball mouse.

I have used this well built piece of hardware ever since [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/01/03/mouse-upgrade/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>linear workflow and gamma</title>
		<link>http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/</link>
		<comments>http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 10:53:14 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mentalray]]></category>
		<category><![CDATA[opinions]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=99</guid>
		<description><![CDATA[I'm going to start by saying that I do not consider myself and expert on this subject, but I'm going to write about how I have adapted my methods to deal with the "linear workflow" thing in my day-to-day work.
If you have never heard the term "linear workflow" then you must have been really busy [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>djBuildPoleVector.mel</title>
		<link>http://www.djx.com.au/blog/2007/06/18/djbuildpolevectormel/</link>
		<comments>http://www.djx.com.au/blog/2007/06/18/djbuildpolevectormel/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 14:03:12 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[opinions]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/06/18/djbuildpolevectormel/</guid>
		<description><![CDATA[
When I'm rigging a character in maya I generally use some kind of auto rigging system. My current preference is Hamish McKenzie's zoo toolbox (zooCST). This means that things pole vector constraints are created for me. Recently I was helping Jeremy rig something where the auto rigger just didnt seem appropriate. When we got to [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2007/06/18/djbuildpolevectormel/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
