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	<title>djx blog &#187; mel script</title>
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	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
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		<title>Mimic RightMouseClick with CTRL+LeftMouseClick</title>
		<link>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/</link>
		<comments>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 12:17:17 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[dagMenuProc]]></category>
		<category><![CDATA[dagObjectHit]]></category>
		<category><![CDATA[left mouse button]]></category>
		<category><![CDATA[right mouse button]]></category>
		<category><![CDATA[stylus]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=300</guid>
		<description><![CDATA[I noticed that some people using wacom tablets find the stylus version of the  right-mouse button to be a little clumsy. Since maya makes extensive use of right-mouse-button menus I wanted to see if I could find an alternative. As luck would have it, Roger Klado had already figured it all out and written it [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>connectNodeToAttrOverride for mia_material_x</title>
		<link>http://www.djx.com.au/blog/2009/11/12/connectnodetoattroverride-for-mia_material_x/</link>
		<comments>http://www.djx.com.au/blog/2009/11/12/connectnodetoattroverride-for-mia_material_x/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 13:43:43 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[drag and drop]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[mia_material_x]]></category>
		<category><![CDATA[mia_material_x_passes]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=259</guid>
		<description><![CDATA[When building shader networks in the hypershade window it is common to drag-and-drop one node onto some attribute of another. When you do this maya attempts to guess the type of connection you are making. If you drag a texture or a material onto a color attribute then maya will automatically connect either the .outColor [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/11/12/connectnodetoattroverride-for-mia_material_x/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>djRivet.mel &#8211; added support for multi uv sets</title>
		<link>http://www.djx.com.au/blog/2009/11/03/djrivet-mel-added-support-for-multi-uv-sets/</link>
		<comments>http://www.djx.com.au/blog/2009/11/03/djrivet-mel-added-support-for-multi-uv-sets/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 14:29:01 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[constrain]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[follicle]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[rivet]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=250</guid>
		<description><![CDATA[Several years ago I wrote a mel script called djRivet.mel that makes it easy to constrain things to deforming surfaces using follicles. Matt Oldfield, one of the TD’s at Disney Interactive, suggested that I update it to include support for multiple uv sets. It was pretty cool to hear that someone other than me finds [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/11/03/djrivet-mel-added-support-for-multi-uv-sets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>maya 2010 mia_material_x bump bug fix</title>
		<link>http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/</link>
		<comments>http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 12:05:04 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[problem]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=239</guid>
		<description><![CDATA[In maya 2010, if you connect a bump map to a mia_material_x shader and later change your mind and delete the bump map or break the connection, the shader will no longer render as you expect and the hypershade swatch will turn black.
If you use the channel box to  inspect the mia_material_x attributes you will [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>poseDeformer walk-through</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/</link>
		<comments>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 15:40:41 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234</guid>
		<description><![CDATA[I was asked to write a simple getting started guide for using Michael Comet's poseDeformer, so here it is. 
Intro
The poseDeformer is an open source plugin for Maya,  that was written by Michael Comet. It works a bit like blendshapes where the amount of deforming depends on the pose. It is commonly used to correct [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>poseDeformer plugin compiled for maya2010-x64 win</title>
		<link>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/</link>
		<comments>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 14:32:57 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=225</guid>
		<description><![CDATA[We upgraded to maya 2010 this week so I have recompiled my 2nd favourite plugin - Michael Comet's poseDeformer. This is the windows x64 version. (x86 coming soon)
I added it to poseDeformer.rar on the Downloads Page.
Update 2 Oct 2009: Added maya2010 win32 (x86) compile to the download.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>zooAttrScroller.mel Virtual Sliders</title>
		<link>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/</link>
		<comments>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:21:22 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[zooToolbox]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=216</guid>
		<description><![CDATA[I was rummaging around Hamish McKenzie's zooToolbox the other night and uncovered the intriguingly named zooAttrScroller.mel
I'd never noticed this one before so I opened it up in my favourite code editor, notepad++, to see what it did, and soon worked out that you use it to create a virtual slider in the viewport so that [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>djFileSwitchRamp.mel &amp; djPopulateSingleSwitch.mel</title>
		<link>http://www.djx.com.au/blog/2009/06/07/djfileswitchrampmel-djpopulatesingleswitchmel/</link>
		<comments>http://www.djx.com.au/blog/2009/06/07/djfileswitchrampmel-djpopulatesingleswitchmel/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 08:51:44 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mel script]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[fileTexture]]></category>
		<category><![CDATA[ramp]]></category>
		<category><![CDATA[singleShadingSwitch]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=150</guid>
		<description><![CDATA[I wrote these two scripts for a job I did recently where I needed an efficient way of dynamically assigning many different fileTextures to large numbers of objects.
By "dynamically assigning" I mean that the texture assignment needed to be animateable. Initially I thought of assembling my images into a numbered file sequence and manually keyframing [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/06/07/djfileswitchrampmel-djpopulatesingleswitchmel/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>miFinalGatherHide</title>
		<link>http://www.djx.com.au/blog/2009/03/04/mifinalgatherhide/</link>
		<comments>http://www.djx.com.au/blog/2009/03/04/mifinalgatherhide/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 13:06:06 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=130</guid>
		<description><![CDATA[About 6 months ago I wrote about using mib_continue and mip_rayswitch to stop a surface blocking final gather rays. I used this technique regularly yet often wished there was an easier way to do the same thing - and there is!
Alessandro Prodan posted a solution on cgtalk that uses a new attribute called miFinalGatherHide to [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/03/04/mifinalgatherhide/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>djParentShape.mel</title>
		<link>http://www.djx.com.au/blog/2008/07/06/djparentshapemel/</link>
		<comments>http://www.djx.com.au/blog/2008/07/06/djparentshapemel/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 13:18:44 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=95</guid>
		<description><![CDATA[I've been doing a fair amount of rigging where I use joints and empty groups as controllers. I try to minimize the need for going to the outliner to select things by adding shapeNodes to these controllers so that they can be selected directly in the viewport.
To parent a shapeNode to a different transform you [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/07/06/djparentshapemel/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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