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	<title>djx blog &#187; dj mod</title>
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	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sun, 18 Jul 2010 05:03:56 +0000</lastBuildDate>
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		<title>createMentalRayIndirectLightingTab.mel updated for maya 2011</title>
		<link>http://www.djx.com.au/blog/2010/07/08/creatementalrayindirectlightingtab-mel-updated-for-maya-2011/</link>
		<comments>http://www.djx.com.au/blog/2010/07/08/creatementalrayindirectlightingtab-mel-updated-for-maya-2011/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 13:19:12 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[modified]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=328</guid>
		<description><![CDATA[The title says it all. The original post is here if you don't know about this one.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/07/08/creatementalrayindirectlightingtab-mel-updated-for-maya-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mimic RightMouseClick with CTRL+LeftMouseClick</title>
		<link>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/</link>
		<comments>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 12:17:17 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[dagMenuProc]]></category>
		<category><![CDATA[dagObjectHit]]></category>
		<category><![CDATA[left mouse button]]></category>
		<category><![CDATA[right mouse button]]></category>
		<category><![CDATA[stylus]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=300</guid>
		<description><![CDATA[I noticed that some people using wacom tablets find the stylus version of the  right-mouse button to be a little clumsy. Since maya makes extensive use of right-mouse-button menus I wanted to see if I could find an alternative. As luck would have it, Roger Klado had already figured it all out and written it [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2010/03/14/mimic-the-bahaviour-of-rightmouseclick-with-ctrlleftmouseclick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>connectNodeToAttrOverride for mia_material_x</title>
		<link>http://www.djx.com.au/blog/2009/11/12/connectnodetoattroverride-for-mia_material_x/</link>
		<comments>http://www.djx.com.au/blog/2009/11/12/connectnodetoattroverride-for-mia_material_x/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 13:43:43 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[drag and drop]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[mia_material_x]]></category>
		<category><![CDATA[mia_material_x_passes]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=259</guid>
		<description><![CDATA[When building shader networks in the hypershade window it is common to drag-and-drop one node onto some attribute of another. When you do this maya attempts to guess the type of connection you are making. If you drag a texture or a material onto a color attribute then maya will automatically connect either the .outColor [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/11/12/connectnodetoattroverride-for-mia_material_x/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>maya 2010 mia_material_x bump bug fix</title>
		<link>http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/</link>
		<comments>http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 12:05:04 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[problem]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=239</guid>
		<description><![CDATA[In maya 2010, if you connect a bump map to a mia_material_x shader and later change your mind and delete the bump map or break the connection, the shader will no longer render as you expect and the hypershade swatch will turn black.
If you use the channel box to  inspect the mia_material_x attributes you will [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>poseDeformer plugin compiled for maya2010-x64 win</title>
		<link>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/</link>
		<comments>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 14:32:57 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=225</guid>
		<description><![CDATA[We upgraded to maya 2010 this week so I have recompiled my 2nd favourite plugin - Michael Comet's poseDeformer. This is the windows x64 version. (x86 coming soon)
I added it to poseDeformer.rar on the Downloads Page.
Update 2 Oct 2009: Added maya2010 win32 (x86) compile to the download.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>zooAttrScroller.mel Virtual Sliders</title>
		<link>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/</link>
		<comments>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:21:22 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[zooToolbox]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=216</guid>
		<description><![CDATA[I was rummaging around Hamish McKenzie's zooToolbox the other night and uncovered the intriguingly named zooAttrScroller.mel
I'd never noticed this one before so I opened it up in my favourite code editor, notepad++, to see what it did, and soon worked out that you use it to create a virtual slider in the viewport so that [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>mip_gamma_gain and mentalRaySwatchGen</title>
		<link>http://www.djx.com.au/blog/2008/10/22/mip_gamma_gain-and-mentalrayswatchgen/</link>
		<comments>http://www.djx.com.au/blog/2008/10/22/mip_gamma_gain-and-mentalrayswatchgen/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 12:32:01 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=108</guid>
		<description><![CDATA[Using a linear workflow always requires some gamma correction somewhere. If its within a maya shader network then you have some choices. The most obvious is maya's standard gammaCorrect node.

If you have maya2008 or 2009 then there is also mentalray's mip_gamma_gain node (which is hidden by default, but is easy to expose).

These two nodes perform [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/10/22/mip_gamma_gain-and-mentalrayswatchgen/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>toggle hypershade thumbnail updates</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/</link>
		<comments>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 15:01:40 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94</guid>
		<description><![CDATA[A few weeks ago I saw this thread on cgtalk where Matt Estela offered a workaround for the slowness that we experience when using the hypershade when complex shaders or shaders with large file textures are involved. The update lag seems worse if some of the new mia shaders are involved. Matt's workaround is to [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>cMuscleCreatorUI.mel modification</title>
		<link>http://www.djx.com.au/blog/2008/04/06/cmusclecreatoruimel-modification/</link>
		<comments>http://www.djx.com.au/blog/2008/04/06/cmusclecreatoruimel-modification/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 13:08:32 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/04/06/cmusclecreatoruimel-modification/</guid>
		<description><![CDATA[I've been playing with the new maya 2008 ext 2 muscle system. The old ext 1 muscles are now refered to as "simple" so I was not surprised at the apparant complexity of the ext 2 Muscle Creator UI. It's going to take some getting used to.
One thing that bugged me right from the start [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/04/06/cmusclecreatoruimel-modification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cMusclePaint.mel update for maya2008 ext2</title>
		<link>http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/</link>
		<comments>http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 12:54:53 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/</guid>
		<description><![CDATA[If you downloaded my modified version of cMusclePaint.mel recently and you have since upgraded to maya2008 ext2 then you should download my updated version of cMusclePaint.mel
The cMusclePaint RAR file on the downloads page now contains both versions. Choose the one thats right for you.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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