<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>djx blog &#187; animation</title>
	<atom:link href="http://www.djx.com.au/blog/category/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sun, 18 Jul 2010 05:03:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>djRivet.mel &#8211; added support for multi uv sets</title>
		<link>http://www.djx.com.au/blog/2009/11/03/djrivet-mel-added-support-for-multi-uv-sets/</link>
		<comments>http://www.djx.com.au/blog/2009/11/03/djrivet-mel-added-support-for-multi-uv-sets/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 14:29:01 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[constrain]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[follicle]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[rivet]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=250</guid>
		<description><![CDATA[Several years ago I wrote a mel script called djRivet.mel that makes it easy to constrain things to deforming surfaces using follicles. Matt Oldfield, one of the TD’s at Disney Interactive, suggested that I update it to include support for multiple uv sets. It was pretty cool to hear that someone other than me finds [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/11/03/djrivet-mel-added-support-for-multi-uv-sets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>poseDeformer walk-through</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/</link>
		<comments>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 15:40:41 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234</guid>
		<description><![CDATA[I was asked to write a simple getting started guide for using Michael Comet's poseDeformer, so here it is. 
Intro
The poseDeformer is an open source plugin for Maya,  that was written by Michael Comet. It works a bit like blendshapes where the amount of deforming depends on the pose. It is commonly used to correct [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>poseDeformer plugin compiled for maya2010-x64 win</title>
		<link>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/</link>
		<comments>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 14:32:57 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[poseDeformer]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=225</guid>
		<description><![CDATA[We upgraded to maya 2010 this week so I have recompiled my 2nd favourite plugin - Michael Comet's poseDeformer. This is the windows x64 version. (x86 coming soon)
I added it to poseDeformer.rar on the Downloads Page.
Update 2 Oct 2009: Added maya2010 win32 (x86) compile to the download.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/08/15/posedeformer-plugin-compiled-for-maya2010-x64-win/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>zooAttrScroller.mel Virtual Sliders</title>
		<link>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/</link>
		<comments>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:21:22 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[zooToolbox]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=216</guid>
		<description><![CDATA[I was rummaging around Hamish McKenzie's zooToolbox the other night and uncovered the intriguingly named zooAttrScroller.mel
I'd never noticed this one before so I opened it up in my favourite code editor, notepad++, to see what it did, and soon worked out that you use it to create a virtual slider in the viewport so that [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2009/08/11/zooattrscrollermel-virtual-sliders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>djParentShape.mel</title>
		<link>http://www.djx.com.au/blog/2008/07/06/djparentshapemel/</link>
		<comments>http://www.djx.com.au/blog/2008/07/06/djparentshapemel/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 13:18:44 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=95</guid>
		<description><![CDATA[I've been doing a fair amount of rigging where I use joints and empty groups as controllers. I try to minimize the need for going to the outliner to select things by adding shapeNodes to these controllers so that they can be selected directly in the viewport.
To parent a shapeNode to a different transform you [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/07/06/djparentshapemel/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>poseDeformer for maya2008-x64</title>
		<link>http://www.djx.com.au/blog/2008/05/26/posedeformer-for-maya2008-x64/</link>
		<comments>http://www.djx.com.au/blog/2008/05/26/posedeformer-for-maya2008-x64/#comments</comments>
		<pubDate>Sun, 25 May 2008 13:42:34 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/05/26/posedeformer-for-maya2008-x64/</guid>
		<description><![CDATA[My downloads page now has a version of Michael Comet's poseDeformer which I have compiled for maya2008-x64.
I have not done much testing, but it seems to be working ok on vista 64 with maya2008 sp1 64 bit.
Please test it properly yourself before committing to a production that relys on this plugin. If you encounter problems, [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/05/26/posedeformer-for-maya2008-x64/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>djSetKeyframe.mel and &#8220;straight ahead&#8221; animation</title>
		<link>http://www.djx.com.au/blog/2008/04/22/djsetkeyframemel-and-straight-ahead-animation/</link>
		<comments>http://www.djx.com.au/blog/2008/04/22/djsetkeyframemel-and-straight-ahead-animation/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 14:07:23 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/04/22/djsetkeyframemel-and-straight-ahead-animation/</guid>
		<description><![CDATA[I usually animate in a straight ahead manner, where I create a pose... keyframe... move forward on the timeline... create the next pose and so on. Since there are no keys ahead of where I am working, the last pose is held when I move forward. I find it easy to do a first pass [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/04/22/djsetkeyframemel-and-straight-ahead-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>default manipulators and zooTriggered</title>
		<link>http://www.djx.com.au/blog/2008/04/16/default-manipulators-and-zootriggered/</link>
		<comments>http://www.djx.com.au/blog/2008/04/16/default-manipulators-and-zootriggered/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 14:04:57 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mel script]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/04/16/default-manipulators-and-zootriggered/</guid>
		<description><![CDATA[Yesterday I learned something new. Stev Kalinowski posted this on CGTalk
In the attribute editor, under the Display rollout you set the "Show Manip Default" drop down list to Translate or Rotate for each control. Then to select objects hit "t" (Show Manipulators) instead of the move or rotate tool. Now when you select objects you'll [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/04/16/default-manipulators-and-zootriggered/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cMusclePaint.mel update for maya2008 ext2</title>
		<link>http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/</link>
		<comments>http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 12:54:53 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/</guid>
		<description><![CDATA[If you downloaded my modified version of cMusclePaint.mel recently and you have since upgraded to maya2008 ext2 then you should download my updated version of cMusclePaint.mel
The cMusclePaint RAR file on the downloads page now contains both versions. Choose the one thats right for you.
]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/03/08/cmusclepaintmel-update-for-maya2008-ext2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cMusclePaint.mel modification</title>
		<link>http://www.djx.com.au/blog/2008/02/23/cmusclepaintmel-modification/</link>
		<comments>http://www.djx.com.au/blog/2008/02/23/cmusclepaintmel-modification/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 12:30:26 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[dj mod]]></category>
		<category><![CDATA[mel script]]></category>

		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/02/23/cmusclepaintmel-modification/</guid>
		<description><![CDATA[Anyone who has tried the new maya muscle system would have to agree that the Paint Muscle Weights tool is a big improvement on the old Paint Skin Weights tool. The colored weight display now makes a lot more sense. I think we owe Michael Comet a big thank-you.
After playing with the Paint Muscle Weights [...]]]></description>
		<wfw:commentRss>http://www.djx.com.au/blog/2008/02/23/cmusclepaintmel-modification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
