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	<title>Comments on: About</title>
	<atom:link href="http://www.djx.com.au/blog/about/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sat, 17 Jul 2010 03:58:27 +1000</lastBuildDate>
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		<title>By: carlo890</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10487</link>
		<dc:creator>carlo890</dc:creator>
		<pubDate>Wed, 12 May 2010 07:10:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-10487</guid>
		<description>Hi Mr. Johnson,

My name is Carlo Cherisier, an aspiring Character TD and I stumbled about your blog about a few months ago when I was looking how to make Maya fur look better; and have been following your blog ever since. I just wanted to say thank you for all your posts; I have only skimmed the surface of some and know that there are plenty more that I would find useful. I wanted to thank you because I know you probably don&#039;t get the credit you deserve for all the time you spend writing everything down. I truly do appreciate all you have given back, and it&#039;s nice to know that new guys like myself have a place to go when I am not sure of a problem or when I just need improve my work flow with more useful and professional methods. So on behalf of those that read but never give you credit, I say thank you for everything.

~Sincerely,
Carlo Cherisier</description>
		<content:encoded><![CDATA[<p>Hi Mr. Johnson,</p>
<p>My name is Carlo Cherisier, an aspiring Character TD and I stumbled about your blog about a few months ago when I was looking how to make Maya fur look better; and have been following your blog ever since. I just wanted to say thank you for all your posts; I have only skimmed the surface of some and know that there are plenty more that I would find useful. I wanted to thank you because I know you probably don't get the credit you deserve for all the time you spend writing everything down. I truly do appreciate all you have given back, and it's nice to know that new guys like myself have a place to go when I am not sure of a problem or when I just need improve my work flow with more useful and professional methods. So on behalf of those that read but never give you credit, I say thank you for everything.</p>
<p>~Sincerely,<br />
Carlo Cherisier</p>
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	<item>
		<title>By: smokedogg</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10444</link>
		<dc:creator>smokedogg</dc:creator>
		<pubDate>Sun, 06 Dec 2009 08:33:17 +0000</pubDate>
		<guid isPermaLink="false">#comment-10444</guid>
		<description>Yes I was. My fault. Thanks.</description>
		<content:encoded><![CDATA[<p>Yes I was. My fault. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10439</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 26 Nov 2009 09:13:12 +0000</pubDate>
		<guid isPermaLink="false">#comment-10439</guid>
		<description>The only one I can think of in the bonustools is the HouseGenerator which creates very simple poly house shapes. Probably not that useful. Maybe you were thinking of qTown

http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/qtown</description>
		<content:encoded><![CDATA[<p>The only one I can think of in the bonustools is the HouseGenerator which creates very simple poly house shapes. Probably not that useful. Maybe you were thinking of qTown</p>
<p><a href="http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/qtown" rel="nofollow">http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/qtown</a></p>
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	</item>
	<item>
		<title>By: smokedogg</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10438</link>
		<dc:creator>smokedogg</dc:creator>
		<pubDate>Wed, 25 Nov 2009 03:36:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-10438</guid>
		<description>Do you know anything about the building generator that supposedly came with the Maya 2009 bonus tools? Is there such thing for Maya, or is it just a Max thing?</description>
		<content:encoded><![CDATA[<p>Do you know anything about the building generator that supposedly came with the Maya 2009 bonus tools? Is there such thing for Maya, or is it just a Max thing?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10418</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:12:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-10418</guid>
		<description>Wow Matt, that sure is going to take some time to digest. You must have spent considerable effort figuring it all out. Fantastic tip! Well done.</description>
		<content:encoded><![CDATA[<p>Wow Matt, that sure is going to take some time to digest. You must have spent considerable effort figuring it all out. Fantastic tip! Well done.</p>
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	<item>
		<title>By: matt</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10417</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 26 Aug 2009 09:50:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-10417</guid>
		<description>Hey David,

I just finished a kinda fiddly job involving proxies, you might find some of it useful. Managed to get past the problems of motion blur, animated proxies, and shader replacement. Woo!  http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay#Proxies</description>
		<content:encoded><![CDATA[<p>Hey David,</p>
<p>I just finished a kinda fiddly job involving proxies, you might find some of it useful. Managed to get past the problems of motion blur, animated proxies, and shader replacement. Woo!  <a href="http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay#Proxies" rel="nofollow">http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay#Proxies</a></p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10386</link>
		<dc:creator>david</dc:creator>
		<pubDate>Mon, 27 Jul 2009 12:24:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-10386</guid>
		<description>Hi Lee, have you tried Pavel Ledin&#039;s (aka puppet) p_z shader for mentalray. Its part of his shaders_p suite, and it supports transparency. http://www.puppet.tfdv.com/download/shaders_p_e.shtml

Our render farm is set up to access a shared library for mentalray shaders which makes them very easy to install. We just have to make sure every machine has mapped the server to X: and Maya.env contains a line like this:

MI_CUSTOM_SHADER_PATH = X:\maya\mentalray-x64\lib;X:\maya\mentalray-x64\include;

(Actually smedge lets us specify a UNC path to disk label mapping, so its even easier.)</description>
		<content:encoded><![CDATA[<p>Hi Lee, have you tried Pavel Ledin's (aka puppet) p_z shader for mentalray. Its part of his shaders_p suite, and it supports transparency. <a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml" rel="nofollow">http://www.puppet.tfdv.com/download/shaders_p_e.shtml</a></p>
<p>Our render farm is set up to access a shared library for mentalray shaders which makes them very easy to install. We just have to make sure every machine has mapped the server to X: and Maya.env contains a line like this:</p>
<p>MI_CUSTOM_SHADER_PATH = X:\maya\mentalray-x64\lib;X:\maya\mentalray-x64\include;</p>
<p>(Actually smedge lets us specify a UNC path to disk label mapping, so its even easier.)</p>
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	<item>
		<title>By: lee griggs</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10385</link>
		<dc:creator>lee griggs</dc:creator>
		<pubDate>Mon, 27 Jul 2009 10:26:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-10385</guid>
		<description>Hi David, first of all thankyou for some great tips. 

I checked out your recommendations for zdepth DOF and tried out your specific scene. I was hoping your scene would enable transparency with z depth. I see that zdepth DOF supports transparency with z depth. However it seems to only support maya 8.0 32 bit plus we have a 300 node renderfarm and installing plugins can be a problem.

I was wondering if you knew of any other workarounds that supported z depth with transparent texture maps on cards?

cheers,
leegriggs464@hotmail.com</description>
		<content:encoded><![CDATA[<p>Hi David, first of all thankyou for some great tips. </p>
<p>I checked out your recommendations for zdepth DOF and tried out your specific scene. I was hoping your scene would enable transparency with z depth. I see that zdepth DOF supports transparency with z depth. However it seems to only support maya 8.0 32 bit plus we have a 300 node renderfarm and installing plugins can be a problem.</p>
<p>I was wondering if you knew of any other workarounds that supported z depth with transparent texture maps on cards?</p>
<p>cheers,<br />
<a href="mailto:leegriggs464@hotmail.com">leegriggs464@hotmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sty</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10340</link>
		<dc:creator>Sty</dc:creator>
		<pubDate>Mon, 18 May 2009 11:46:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-10340</guid>
		<description>Hey David...my first post on your blog! Nice stuff by the way ;)

Just curious, which company do you work and where do you live?

Thanx and i hope you will keep posting ideas and knowlegde!</description>
		<content:encoded><![CDATA[<p>Hey David...my first post on your blog! Nice stuff by the way <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Just curious, which company do you work and where do you live?</p>
<p>Thanx and i hope you will keep posting ideas and knowlegde!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/about/comment-page-1/#comment-10338</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sun, 17 May 2009 14:27:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-10338</guid>
		<description>No apology required! Feel free to ask anything you like. If I don&#039;t know the answer, I&#039;ll try to find out and that way I learn something too.</description>
		<content:encoded><![CDATA[<p>No apology required! Feel free to ask anything you like. If I don't know the answer, I'll try to find out and that way I learn something too.</p>
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