workaround for AEhardwareTextureTemplate.mel bug

david | dj mod,mel script,mentalray,rendering,vray | Wednesday, January 26th, 2011

Ever since I can remember, maya has had an annoying bug that causes materials to display incorrectly in the viewport in both "Smooth shade all"  and "Textured" modes.

If you've ever encountered something similar to this error

// Error: file: D:/Program Files/Autodesk/Maya2011/scripts/AETemplates/AEhardwareTextureTemplate.mel line 721: Found no attribute match for "mia_material_x1.diffuse" //

or this one

// Error: file: D:/Program Files/Autodesk/Maya2011/scripts/AETemplates/AEhardwareTextureTemplate.mel line 827: Object 'VRayMtl_qualityMenu' not found. //

then you may be interested in a workaround. Its not perfect, but its better than nothing.

(more...)

then one day you find ten years have got behind you

david | mel script,mentalray,nuke,opinions,python,rendering,vray | Wednesday, January 5th, 2011

Miss Hollywood

This time last year I started a new job at a new studio. For me, this was a big change since I had been at the previous studio (one that I helped build from almost nothing) more than 20 years.

My new job has given me the opportunity to learn several new applications and as a result I have found little time to update my blog and it has been very much neglected.

So to begin a new year of enthusiastic blogging, I've decided to write a (long, possibly boring) post about what I've been doing the last 12 months. It is just a quick rundown of changes affecting my general workflow. If you are still interested, keep reading (btw... the photo is my new puppy, Hollywood) (more...)

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