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	<title>Comments on: p_HairTK with p_shader_replacer update</title>
	<atom:link href="http://www.djx.com.au/blog/2009/11/03/p_hairtk-with-p_shader_replacer-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2009/11/03/p_hairtk-with-p_shader_replacer-update/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sat, 17 Jul 2010 03:58:27 +1000</lastBuildDate>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2009/11/03/p_hairtk-with-p_shader_replacer-update/comment-page-1/#comment-10507</link>
		<dc:creator>david</dc:creator>
		<pubDate>Mon, 14 Jun 2010 13:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=253#comment-10507</guid>
		<description>p_hair_mapping is a replacement for the place2dTexture node. So you can create a ramp and delete the place2dTexture node. Then connect the p_hair_mapping.outValue to the ramp.vCoord. Then you can connect the ramp to the p_HairTK. If you want to use the ramp to shade all the way from root to tip then you would need to connect the ramp to both Diffuse Root and Diffuse Tip.

Some interesting results can be achieved by switching the p_hair_mapping mode from &quot;length&quot; to &quot;width&quot;.</description>
		<content:encoded><![CDATA[<p>p_hair_mapping is a replacement for the place2dTexture node. So you can create a ramp and delete the place2dTexture node. Then connect the p_hair_mapping.outValue to the ramp.vCoord. Then you can connect the ramp to the p_HairTK. If you want to use the ramp to shade all the way from root to tip then you would need to connect the ramp to both Diffuse Root and Diffuse Tip.</p>
<p>Some interesting results can be achieved by switching the p_hair_mapping mode from "length" to "width".</p>
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		<title>By: andyg3d</title>
		<link>http://www.djx.com.au/blog/2009/11/03/p_hairtk-with-p_shader_replacer-update/comment-page-1/#comment-10496</link>
		<dc:creator>andyg3d</dc:creator>
		<pubDate>Fri, 28 May 2010 16:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=253#comment-10496</guid>
		<description>Thanks for these great posts on p_HairTK!!! I&#039;ve found them to be very useful in my work.  

I&#039;m currently struggling to get the p_hair_mapping node working so that I can texture/shade along the length of a fur strand. Like for example, using a ramp to shade the hair Red Green Blue from the root to the tip.   I found a few vaugue descriptions online, but nothing explaining exactly which connections to make like you offer in your blog posts.  Any help would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>Thanks for these great posts on p_HairTK!!! I've found them to be very useful in my work.  </p>
<p>I'm currently struggling to get the p_hair_mapping node working so that I can texture/shade along the length of a fur strand. Like for example, using a ramp to shade the hair Red Green Blue from the root to the tip.   I found a few vaugue descriptions online, but nothing explaining exactly which connections to make like you offer in your blog posts.  Any help would be greatly appreciated.</p>
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