djRivet.mel – added support for multi uv sets
Several years ago I wrote a mel script called djRivet.mel that makes it easy to constrain things to deforming surfaces using follicles. Matt Oldfield, one of the TD’s at Disney Interactive, suggested that I update it to include support for multiple uv sets. It was pretty cool to hear that someone other than me finds this script useful, and being able to specify different uv sets for the textures and the follicles makes perfect sense.
You can download the update here.
Thank you very much for this. Used it in Maya 2011 and it works like a dream.
Comment by TomKnowles — February 13, 2011 @ 7:37 am