djRivet.mel – added support for multi uv sets

david | animation, mel script | Tuesday, November 3rd, 2009

Several years ago I wrote a mel script called djRivet.mel that makes it easy to constrain things to deforming surfaces using follicles. Matt Oldfield, one of the TD’s at Disney Interactive, suggested that I update it to include support for multiple uv sets. It was pretty cool to hear that someone other than me finds this script useful, and being able to specify different uv sets for the textures and the follicles makes perfect sense.

You can download the update here.

No Comments »

No comments yet.

RSS feed for comments on this post.

Leave a comment

You must be logged in to post a comment.

Powered by WordPress | Based on a theme by Roy Tanck