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	<title>Comments on: poseDeformer walk-through</title>
	<atom:link href="http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/</link>
	<description>more serious than before (in a good way)</description>
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		<title>By: stopmo</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10643</link>
		<dc:creator>stopmo</dc:creator>
		<pubDate>Fri, 21 Oct 2011 01:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234#comment-10643</guid>
		<description>cool. thanks :-)</description>
		<content:encoded><![CDATA[<p>cool. thanks <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10641</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 19 Oct 2011 07:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234#comment-10641</guid>
		<description>I have not used it that way, but in theory it should be possible, however may not be that practical. I think you may find things get slow pretty quickly.

You might want to check out Joe Alter&#039;s L Brush for the type of thing you are suggesting.

http://lbrush.com/features.htm

You can get the beta to have a play with until it expires, which is pretty cool I think.</description>
		<content:encoded><![CDATA[<p>I have not used it that way, but in theory it should be possible, however may not be that practical. I think you may find things get slow pretty quickly.</p>
<p>You might want to check out Joe Alter's L Brush for the type of thing you are suggesting.</p>
<p><a href="http://lbrush.com/features.htm" rel="nofollow">http://lbrush.com/features.htm</a></p>
<p>You can get the beta to have a play with until it expires, which is pretty cool I think.</p>
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		<title>By: stopmo</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10640</link>
		<dc:creator>stopmo</dc:creator>
		<pubDate>Wed, 19 Oct 2011 06:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234#comment-10640</guid>
		<description>Pose deformer is a powerful tool for rigger. How about for animators? After referencing a rig into a scene file, can it be used as a sculpting tool if the deformation of the mesh itself is not desirable?</description>
		<content:encoded><![CDATA[<p>Pose deformer is a powerful tool for rigger. How about for animators? After referencing a rig into a scene file, can it be used as a sculpting tool if the deformation of the mesh itself is not desirable?</p>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10489</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 13 May 2010 13:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234#comment-10489</guid>
		<description>Yes. If they do not have the poseDeformer and poseReader plugins installed, the mesh will not be visible in their scene. I guess a workaround would be to have two versions of you rig; one with the poseDeformers and one without. Reference the one without poseDeformers into the scene that you give your animators. When you need to render, replace the reference with the poseDeformer rig.</description>
		<content:encoded><![CDATA[<p>Yes. If they do not have the poseDeformer and poseReader plugins installed, the mesh will not be visible in their scene. I guess a workaround would be to have two versions of you rig; one with the poseDeformers and one without. Reference the one without poseDeformers into the scene that you give your animators. When you need to render, replace the reference with the poseDeformer rig.</p>
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	<item>
		<title>By: carlo890</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10488</link>
		<dc:creator>carlo890</dc:creator>
		<pubDate>Wed, 12 May 2010 14:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234#comment-10488</guid>
		<description>If you send off the maya file with all your corrections from pose deformer does the animator need to also have the pose deformer plugin to use the rig with all the correct sculpts?</description>
		<content:encoded><![CDATA[<p>If you send off the maya file with all your corrections from pose deformer does the animator need to also have the pose deformer plugin to use the rig with all the correct sculpts?</p>
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