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	<title>Comments on: poseDeformer walk-through</title>
	<atom:link href="http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sat, 04 Sep 2010 01:29:07 +1000</lastBuildDate>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10489</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 13 May 2010 13:33:48 +0000</pubDate>
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		<description>Yes. If they do not have the poseDeformer and poseReader plugins installed, the mesh will not be visible in their scene. I guess a workaround would be to have two versions of you rig; one with the poseDeformers and one without. Reference the one without poseDeformers into the scene that you give your animators. When you need to render, replace the reference with the poseDeformer rig.</description>
		<content:encoded><![CDATA[<p>Yes. If they do not have the poseDeformer and poseReader plugins installed, the mesh will not be visible in their scene. I guess a workaround would be to have two versions of you rig; one with the poseDeformers and one without. Reference the one without poseDeformers into the scene that you give your animators. When you need to render, replace the reference with the poseDeformer rig.</p>
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		<title>By: carlo890</title>
		<link>http://www.djx.com.au/blog/2009/10/02/posedeformer-walk-through/comment-page-1/#comment-10488</link>
		<dc:creator>carlo890</dc:creator>
		<pubDate>Wed, 12 May 2010 14:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=234#comment-10488</guid>
		<description>If you send off the maya file with all your corrections from pose deformer does the animator need to also have the pose deformer plugin to use the rig with all the correct sculpts?</description>
		<content:encoded><![CDATA[<p>If you send off the maya file with all your corrections from pose deformer does the animator need to also have the pose deformer plugin to use the rig with all the correct sculpts?</p>
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