maya 2010 mia_material_x bump bug fix

david | dj mod,mel script,mentalray,rendering | Thursday, October 15th, 2009

In maya 2010, if you connect a bump map to a mia_material_x shader and later change your mind and delete the bump map or break the connection, the shader will no longer render as you expect and the hypershade swatch will turn black. (more...)

poseDeformer walk-through

david | animation,mel script,tutorials | Friday, October 2nd, 2009

I was asked to write a simple getting started guide for using Michael Comet's poseDeformer, so here it is. (more...)

Powered by WordPress | Based on a theme by Roy Tanck