p_HairTK, p_HairTK_shadow, p_shader_replacer

david | mentalray,rendering,tutorials | Tuesday, April 14th, 2009

These 3 custom mentalray shaders are part of an extensive shader collection written by Pavel Ledin (aka puppet). In this post I will show how you can use a geometry shader, p_shader_replacer, to assign the p_HairTK shader to maya fur when using mentalray with fur mode set to hair primitives. Doing this gives you much more control over the look of the fur and, depending on how you use it, may dramatically improve yoru render times.


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