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	<title>Comments on: single axis aim constraints</title>
	<atom:link href="http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/</link>
	<description>more serious than before (in a good way)</description>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/comment-page-1/#comment-10343</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 21 May 2009 13:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=119#comment-10343</guid>
		<description>No I&#039;d never tried that. And it works just as you said. Much easier than my solution.

Quick summary: A single axis aim constraint works the way we want if the constrained axis comes first in the rotation order (which means last in the way it appears in the attribute editor). So to aim constrain just the Y axis, set the rotation order to XZY.

Thanks for the tip!</description>
		<content:encoded><![CDATA[<p>No I'd never tried that. And it works just as you said. Much easier than my solution.</p>
<p>Quick summary: A single axis aim constraint works the way we want if the constrained axis comes first in the rotation order (which means last in the way it appears in the attribute editor). So to aim constrain just the Y axis, set the rotation order to XZY.</p>
<p>Thanks for the tip!</p>
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		<title>By: verbal007</title>
		<link>http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/comment-page-1/#comment-10342</link>
		<dc:creator>verbal007</dc:creator>
		<pubDate>Thu, 21 May 2009 00:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=119#comment-10342</guid>
		<description>Have you tried setting the rotation order to XZY?  Having Y at the top of the rotation order list seems to force all the transforms to apply only to Y.  I have an example file with an arrow pointing at a sphere that I&#039;m moving around the scene in my persp camera and all is good.

Great site btw!  :)  You&#039;re tool for freezing out the rotation axis is coming in handy.</description>
		<content:encoded><![CDATA[<p>Have you tried setting the rotation order to XZY?  Having Y at the top of the rotation order list seems to force all the transforms to apply only to Y.  I have an example file with an arrow pointing at a sphere that I'm moving around the scene in my persp camera and all is good.</p>
<p>Great site btw!  <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   You're tool for freezing out the rotation axis is coming in handy.</p>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/comment-page-1/#comment-10199</link>
		<dc:creator>david</dc:creator>
		<pubDate>Fri, 12 Dec 2008 08:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=119#comment-10199</guid>
		<description>Thanks for showing us another way. I&#039;ll try that out.

And sorry wordpress didn&#039;t like your code. I&#039;ll see if I can rectify that somehow.</description>
		<content:encoded><![CDATA[<p>Thanks for showing us another way. I'll try that out.</p>
<p>And sorry wordpress didn't like your code. I'll see if I can rectify that somehow.</p>
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	<item>
		<title>By: yourdaftpunk</title>
		<link>http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/comment-page-1/#comment-10198</link>
		<dc:creator>yourdaftpunk</dc:creator>
		<pubDate>Thu, 11 Dec 2008 23:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=119#comment-10198</guid>
		<description>Wordpress killed the code:
http://www.djx.com.au/mel/angleBetweenTwoVectors.txt</description>
		<content:encoded><![CDATA[<p>Wordpress killed the code:<br />
<a href="http://www.djx.com.au/mel/angleBetweenTwoVectors.txt" rel="nofollow">http://www.djx.com.au/mel/angleBetweenTwoVectors.txt</a></p>
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	<item>
		<title>By: yourdaftpunk</title>
		<link>http://www.djx.com.au/blog/2008/12/09/single-axis-aim-constraints/comment-page-1/#comment-10197</link>
		<dc:creator>yourdaftpunk</dc:creator>
		<pubDate>Thu, 11 Dec 2008 23:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=119#comment-10197</guid>
		<description>You can do this with a short expression that takes the acos of the dot product of two vectors. Because it is a 2D rotation on the X-Z plane, you use 2d vectors and leave Y at 0. Assuming I had a cube shape pointing down the Z axis aimed at a camera:

---code in next comment because wordpress formatting is messing it up---

-shawn</description>
		<content:encoded><![CDATA[<p>You can do this with a short expression that takes the acos of the dot product of two vectors. Because it is a 2D rotation on the X-Z plane, you use 2d vectors and leave Y at 0. Assuming I had a cube shape pointing down the Z axis aimed at a camera:</p>
<p>---code in next comment because wordpress formatting is messing it up---</p>
<p>-shawn</p>
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