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	<title>Comments on: particleSamplerInfo smoke</title>
	<atom:link href="http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Thu, 26 Jan 2012 13:50:37 +1100</lastBuildDate>
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		<title>By: Johan</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-10568</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Sun, 23 Jan 2011 12:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-10568</guid>
		<description>Hi and thanks for the fast reply!

I see now that you mention it just before that section :D Missed it completely, or maybe I didnt understand that I should do it then :) Now I might be able to do some smoke for my airplane crash :) Going to comp it in live footage for a school project so we needed the particles to render with mr for the fg-pass :) Cheers for a great tutorial! Will be sure to follow your future posts and dig around in the old ones!:)</description>
		<content:encoded><![CDATA[<p>Hi and thanks for the fast reply!</p>
<p>I see now that you mention it just before that section <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Missed it completely, or maybe I didnt understand that I should do it then <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Now I might be able to do some smoke for my airplane crash <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Going to comp it in live footage for a school project so we needed the particles to render with mr for the fg-pass <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Cheers for a great tutorial! Will be sure to follow your future posts and dig around in the old ones!:)</p>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-10567</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sun, 23 Jan 2011 06:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-10567</guid>
		<description>Hi Johan. I&#039;m glad you found something useful in my blog. The attribute &quot;timeSpeed&quot; does not exist by default. I created &quot;timeSpeed&quot; and &quot;frequencyMult&quot; as extra attributes that I could use to control other parts of the shader network (a bit like adding variables to an expression). I often do this so that all the attributes that I want to be able to tweak are in one place.

I mentioned it very briefly in the line before the section titled &quot;Hooking it all together&quot;. I can see how you might have missed that, especially if you have only been using maya for a short while. You can add extra attributes using the attribute editor in the menu &quot;Attributes&#124;Add Attributes...&quot; and in this case they are both floats.

I have not tried the example scene in 2011. Let me know if you cant get it to work and I&#039;ll take a look.</description>
		<content:encoded><![CDATA[<p>Hi Johan. I'm glad you found something useful in my blog. The attribute "timeSpeed" does not exist by default. I created "timeSpeed" and "frequencyMult" as extra attributes that I could use to control other parts of the shader network (a bit like adding variables to an expression). I often do this so that all the attributes that I want to be able to tweak are in one place.</p>
<p>I mentioned it very briefly in the line before the section titled "Hooking it all together". I can see how you might have missed that, especially if you have only been using maya for a short while. You can add extra attributes using the attribute editor in the menu "Attributes|Add Attributes..." and in this case they are both floats.</p>
<p>I have not tried the example scene in 2011. Let me know if you cant get it to work and I'll take a look.</p>
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	<item>
		<title>By: Johan</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-10565</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Fri, 21 Jan 2011 09:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-10565</guid>
		<description>Hey David!

Im currently trying to some smoke and render it with mental ray. So with a quick google search I found your blog and this post. Awesome! Will definitely follow it :)

Now to my question. I managed to follow this guide all the way up to where Im about to connect the &quot;volumeNoise1.timeSpeed&quot; -&gt; &quot;mulTimeByTimeSpeed.input2X&quot;, the timeSpeed attribute isnt in the list! But when I open up your file is sure is there. I&#039;ve only used Maya for 6 or so months and could really use some enlightenment on why its not there.. 
Im using Maya 2011 by the way!

Cheers on a great blog!</description>
		<content:encoded><![CDATA[<p>Hey David!</p>
<p>Im currently trying to some smoke and render it with mental ray. So with a quick google search I found your blog and this post. Awesome! Will definitely follow it <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Now to my question. I managed to follow this guide all the way up to where Im about to connect the "volumeNoise1.timeSpeed" -&gt; "mulTimeByTimeSpeed.input2X", the timeSpeed attribute isnt in the list! But when I open up your file is sure is there. I've only used Maya for 6 or so months and could really use some enlightenment on why its not there..<br />
Im using Maya 2011 by the way!</p>
<p>Cheers on a great blog!</p>
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		<title>By: Noah</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-10232</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Thu, 05 Feb 2009 08:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-10232</guid>
		<description>i have question!
i serching solution about sprite particle with mental-ray render.
this post about cloudshape connect fluidshape.

in my case sprite particle opacityPP(or rgbPP) not working in mental-ray!

how can i make sprite particle opacityPP in mental-ray?

i really want to know!!

here is my ORIGINAL MOV

thx you and sorry about my english 

http://www.megaupload.com/kr/?d=BNJB6QQU</description>
		<content:encoded><![CDATA[<p>i have question!<br />
i serching solution about sprite particle with mental-ray render.<br />
this post about cloudshape connect fluidshape.</p>
<p>in my case sprite particle opacityPP(or rgbPP) not working in mental-ray!</p>
<p>how can i make sprite particle opacityPP in mental-ray?</p>
<p>i really want to know!!</p>
<p>here is my ORIGINAL MOV</p>
<p>thx you and sorry about my english </p>
<p><a href="http://www.megaupload.com/kr/?d=BNJB6QQU" rel="nofollow">http://www.megaupload.com/kr/?d=BNJB6QQU</a></p>
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	<item>
		<title>By: mmayrhoferr</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9901</link>
		<dc:creator>mmayrhoferr</dc:creator>
		<pubDate>Sat, 27 Sep 2008 13:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9901</guid>
		<description>You are my hero :). Should have searched for myself, sry.
Now its working fine again. 
have a nice day
mmr</description>
		<content:encoded><![CDATA[<p>You are my hero <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Should have searched for myself, sry.<br />
Now its working fine again.<br />
have a nice day<br />
mmr</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9900</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sat, 27 Sep 2008 12:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9900</guid>
		<description>Thanks martin. I appreciate your comment.
I&#039;ve seen that error a few times (before upgrading to maya 2008).
Have you seen this cgtalk thread?
http://forums.cgsociety.org/showthread.php?f=7&amp;t=623664</description>
		<content:encoded><![CDATA[<p>Thanks martin. I appreciate your comment.<br />
I've seen that error a few times (before upgrading to maya 2008).<br />
Have you seen this cgtalk thread?<br />
<a href="http://forums.cgsociety.org/showthread.php?f=7&#038;t=623664" rel="nofollow">http://forums.cgsociety.org/showthread.php?f=7&#038;t=623664</a></p>
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	</item>
	<item>
		<title>By: mmayrhoferr</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9899</link>
		<dc:creator>mmayrhoferr</dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9899</guid>
		<description>Hi dj, thanks for this great article.
I&#039;ve got a little problem, when i try to get in the mr render settings there is an error:
___ // Error: Cannot use data of type no type in a scalar operation. // 
And aftwerwards i cant see the rendersettings in the Rendersetting UI neither for Mental Ray nor for Maya software or hardware.
can you help me on this?
greetz
martin</description>
		<content:encoded><![CDATA[<p>Hi dj, thanks for this great article.<br />
I've got a little problem, when i try to get in the mr render settings there is an error:<br />
___ // Error: Cannot use data of type no type in a scalar operation. //<br />
And aftwerwards i cant see the rendersettings in the Rendersetting UI neither for Mental Ray nor for Maya software or hardware.<br />
can you help me on this?<br />
greetz<br />
martin</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9403</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 23 Jul 2008 13:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9403</guid>
		<description>Hi matt. The hypershade snapshots are composited in photoshop as you suspected. I wish there was an easier way though.</description>
		<content:encoded><![CDATA[<p>Hi matt. The hypershade snapshots are composited in photoshop as you suspected. I wish there was an easier way though.</p>
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	<item>
		<title>By: matt</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9402</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 23 Jul 2008 09:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9402</guid>
		<description>cool stuff, thanks for sharing.

on an unrelated note, how are you creating those hypershade snapshots with the connection overlays? maya trickery, or doing what I do and snapshotting each connection then comping in photoshop?</description>
		<content:encoded><![CDATA[<p>cool stuff, thanks for sharing.</p>
<p>on an unrelated note, how are you creating those hypershade snapshots with the connection overlays? maya trickery, or doing what I do and snapshotting each connection then comping in photoshop?</p>
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