<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: particleSamplerInfo smoke</title>
	<atom:link href="http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sat, 04 Sep 2010 01:29:07 +1000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Noah</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-10232</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Thu, 05 Feb 2009 08:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-10232</guid>
		<description>i have question!
i serching solution about sprite particle with mental-ray render.
this post about cloudshape connect fluidshape.

in my case sprite particle opacityPP(or rgbPP) not working in mental-ray!

how can i make sprite particle opacityPP in mental-ray?

i really want to know!!

here is my ORIGINAL MOV

thx you and sorry about my english 

http://www.megaupload.com/kr/?d=BNJB6QQU</description>
		<content:encoded><![CDATA[<p>i have question!<br />
i serching solution about sprite particle with mental-ray render.<br />
this post about cloudshape connect fluidshape.</p>
<p>in my case sprite particle opacityPP(or rgbPP) not working in mental-ray!</p>
<p>how can i make sprite particle opacityPP in mental-ray?</p>
<p>i really want to know!!</p>
<p>here is my ORIGINAL MOV</p>
<p>thx you and sorry about my english </p>
<p><a href="http://www.megaupload.com/kr/?d=BNJB6QQU" rel="nofollow">http://www.megaupload.com/kr/?d=BNJB6QQU</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmayrhoferr</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9901</link>
		<dc:creator>mmayrhoferr</dc:creator>
		<pubDate>Sat, 27 Sep 2008 13:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9901</guid>
		<description>You are my hero :). Should have searched for myself, sry.
Now its working fine again. 
have a nice day
mmr</description>
		<content:encoded><![CDATA[<p>You are my hero <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Should have searched for myself, sry.<br />
Now its working fine again.<br />
have a nice day<br />
mmr</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9900</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sat, 27 Sep 2008 12:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9900</guid>
		<description>Thanks martin. I appreciate your comment.
I&#039;ve seen that error a few times (before upgrading to maya 2008).
Have you seen this cgtalk thread?
http://forums.cgsociety.org/showthread.php?f=7&amp;t=623664</description>
		<content:encoded><![CDATA[<p>Thanks martin. I appreciate your comment.<br />
I've seen that error a few times (before upgrading to maya 2008).<br />
Have you seen this cgtalk thread?<br />
<a href="http://forums.cgsociety.org/showthread.php?f=7&#038;t=623664" rel="nofollow">http://forums.cgsociety.org/showthread.php?f=7&#038;t=623664</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmayrhoferr</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9899</link>
		<dc:creator>mmayrhoferr</dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9899</guid>
		<description>Hi dj, thanks for this great article.
I&#039;ve got a little problem, when i try to get in the mr render settings there is an error:
___ // Error: Cannot use data of type no type in a scalar operation. // 
And aftwerwards i cant see the rendersettings in the Rendersetting UI neither for Mental Ray nor for Maya software or hardware.
can you help me on this?
greetz
martin</description>
		<content:encoded><![CDATA[<p>Hi dj, thanks for this great article.<br />
I've got a little problem, when i try to get in the mr render settings there is an error:<br />
___ // Error: Cannot use data of type no type in a scalar operation. //<br />
And aftwerwards i cant see the rendersettings in the Rendersetting UI neither for Mental Ray nor for Maya software or hardware.<br />
can you help me on this?<br />
greetz<br />
martin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9403</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 23 Jul 2008 13:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9403</guid>
		<description>Hi matt. The hypershade snapshots are composited in photoshop as you suspected. I wish there was an easier way though.</description>
		<content:encoded><![CDATA[<p>Hi matt. The hypershade snapshots are composited in photoshop as you suspected. I wish there was an easier way though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://www.djx.com.au/blog/2008/07/21/particlesamplerinfo-smoke/comment-page-1/#comment-9402</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 23 Jul 2008 09:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=96#comment-9402</guid>
		<description>cool stuff, thanks for sharing.

on an unrelated note, how are you creating those hypershade snapshots with the connection overlays? maya trickery, or doing what I do and snapshotting each connection then comping in photoshop?</description>
		<content:encoded><![CDATA[<p>cool stuff, thanks for sharing.</p>
<p>on an unrelated note, how are you creating those hypershade snapshots with the connection overlays? maya trickery, or doing what I do and snapshotting each connection then comping in photoshop?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
