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	<title>Comments on: toggle hypershade thumbnail updates</title>
	<atom:link href="http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Mon, 08 Mar 2010 05:59:07 +1100</lastBuildDate>
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		<item>
		<title>By: anyheart</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9914</link>
		<dc:creator>anyheart</dc:creator>
		<pubDate>Wed, 15 Oct 2008 15:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9914</guid>
		<description>Thanks David ~~~~

^_^~~</description>
		<content:encoded><![CDATA[<p>Thanks David ~~~~</p>
<p>^_^~~</p>
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	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9913</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 15 Oct 2008 08:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9913</guid>
		<description>Hi anyheart, the version you tried is only for maya2008. I have now added a 2009 version to the download which should work ok.</description>
		<content:encoded><![CDATA[<p>Hi anyheart, the version you tried is only for maya2008. I have now added a 2009 version to the download which should work ok.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anyheart</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9912</link>
		<dc:creator>anyheart</dc:creator>
		<pubDate>Tue, 14 Oct 2008 14:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9912</guid>
		<description>can it use in Maya2009~~~~~??

i try it in maya2009?but it can&#039;t work~~~~

this is the imformation?

// Error:                 string $filterMenu = filterUICreateMenuSub($hs, $m, 0);
// 
// Error: Wrong number of arguments on call to filterUICreateMenuSub. // 
// Error: Fur::executeCommand MayaState: (kFailure): Unexpected Internal Failure // 
...
// Error: Object not found: mainRenderMenu. //</description>
		<content:encoded><![CDATA[<p>can it use in Maya2009~~~~~??</p>
<p>i try it in maya2009?but it can't work~~~~</p>
<p>this is the imformation?</p>
<p>// Error:                 string $filterMenu = filterUICreateMenuSub($hs, $m, 0);<br />
//<br />
// Error: Wrong number of arguments on call to filterUICreateMenuSub. //<br />
// Error: Fur::executeCommand MayaState: (kFailure): Unexpected Internal Failure //<br />
...<br />
// Error: Object not found: mainRenderMenu. //</p>
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	</item>
	<item>
		<title>By: kobayashy</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9860</link>
		<dc:creator>kobayashy</dc:creator>
		<pubDate>Wed, 20 Aug 2008 18:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9860</guid>
		<description>WOW, thanks a lot man!  This update is a life saver for us!
I tried finding the command that trigger the swatch refresh some time ago but couldn&#039;t find anything.

Your script modification is perfect!

Thanks for this great contribution!</description>
		<content:encoded><![CDATA[<p>WOW, thanks a lot man!  This update is a life saver for us!<br />
I tried finding the command that trigger the swatch refresh some time ago but couldn't find anything.</p>
<p>Your script modification is perfect!</p>
<p>Thanks for this great contribution!</p>
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	</item>
	<item>
		<title>By: acirillo</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9382</link>
		<dc:creator>acirillo</dc:creator>
		<pubDate>Sun, 06 Jul 2008 23:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9382</guid>
		<description>Thanks David this is great.

We have experienced this problem as well. It really does not help that the mia hardware swatch does not obey the texture node load state (ie if you set a texture to not load in the the texture node because you know it is very large and will slow hypershade down). This is a bug that I have already posted with Autodesk, but had no answer on. This is a great work around though. thanks.</description>
		<content:encoded><![CDATA[<p>Thanks David this is great.</p>
<p>We have experienced this problem as well. It really does not help that the mia hardware swatch does not obey the texture node load state (ie if you set a texture to not load in the the texture node because you know it is very large and will slow hypershade down). This is a bug that I have already posted with Autodesk, but had no answer on. This is a great work around though. thanks.</p>
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	<item>
		<title>By: rachid</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9381</link>
		<dc:creator>rachid</dc:creator>
		<pubDate>Sun, 06 Jul 2008 13:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9381</guid>
		<description>yes exactly you are interpreting me right  !
/Rachid</description>
		<content:encoded><![CDATA[<p>yes exactly you are interpreting me right  !<br />
/Rachid</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9380</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sun, 06 Jul 2008 09:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9380</guid>
		<description>Thanks for the comment Rachid, but I&#039;m not exactly sure what you mean. It seems you are just restating the two commands that Matt Estela wrote about on cgtalk. (Forgive me if I am misinterpreting this)

In response to Johannes Dalheimer&#039;s (aka maxwater) follow-up question in the cgtalk thread, I integrated those commands into the hypershade UI so that we have a toggle button that provides visual feedback as to its current state. To me this is more convenient than having to type them into the shell.

regards
David</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Rachid, but I'm not exactly sure what you mean. It seems you are just restating the two commands that Matt Estela wrote about on cgtalk. (Forgive me if I am misinterpreting this)</p>
<p>In response to Johannes Dalheimer's (aka maxwater) follow-up question in the cgtalk thread, I integrated those commands into the hypershade UI so that we have a toggle button that provides visual feedback as to its current state. To me this is more convenient than having to type them into the shell.</p>
<p>regards<br />
David</p>
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	</item>
	<item>
		<title>By: rachid</title>
		<link>http://www.djx.com.au/blog/2008/07/04/toggle-hypershade-thumbnail-updates/comment-page-1/#comment-9374</link>
		<dc:creator>rachid</dc:creator>
		<pubDate>Fri, 04 Jul 2008 00:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/?p=94#comment-9374</guid>
		<description>hi
very nice type, and much practical than a shell with just 02 commands!
renderThumbnailUpdate 0;
renderThumbnailUpdate 1;
bon courage!
/Rachid</description>
		<content:encoded><![CDATA[<p>hi<br />
very nice type, and much practical than a shell with just 02 commands!<br />
renderThumbnailUpdate 0;<br />
renderThumbnailUpdate 1;<br />
bon courage!<br />
/Rachid</p>
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