mia_material propagate alpha

david | mentalray, rendering | Thursday, May 1st, 2008

About a year ago I wrote about a trick I had discovered to get correct alpha channels in the refraction of mia_materials. I've seen it mentioned occasionally in forums like cgtalk, so I thought I should post a quick update.

In maya 2008 the mia_material Advanced Refraction attribute called Propagate Alpha now works correctly, so the trick I wrote about is no longer required.

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