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	<title>Comments on: lume shaders for maya 2008</title>
	<atom:link href="http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Sat, 04 Sep 2010 01:29:07 +1000</lastBuildDate>
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		<title>By: matthew999</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-2/#comment-10480</link>
		<dc:creator>matthew999</dc:creator>
		<pubDate>Fri, 02 Apr 2010 09:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10480</guid>
		<description>hi david, thanks for your responce, thats the error i was getting too, i might hold out for maya2011. 

cheers for such a brilliant blog :)

matt</description>
		<content:encoded><![CDATA[<p>hi david, thanks for your responce, thats the error i was getting too, i might hold out for maya2011. </p>
<p>cheers for such a brilliant blog <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>matt</p>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10478</link>
		<dc:creator>david</dc:creator>
		<pubDate>Fri, 26 Mar 2010 11:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10478</guid>
		<description>I just tried the example scene (link in the article above, near the end) and could not get it to render with glare in x64 2009sp1a. A warning message in the output window says &quot;Nothing to glare&quot;.
The same scene renders correctly in 2010 x64. I guess thats not going to help you much, except give you a reason to upgrade maybe.</description>
		<content:encoded><![CDATA[<p>I just tried the example scene (link in the article above, near the end) and could not get it to render with glare in x64 2009sp1a. A warning message in the output window says "Nothing to glare".<br />
The same scene renders correctly in 2010 x64. I guess thats not going to help you much, except give you a reason to upgrade maybe.</p>
]]></content:encoded>
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	<item>
		<title>By: matthew999</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10477</link>
		<dc:creator>matthew999</dc:creator>
		<pubDate>Mon, 22 Mar 2010 16:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10477</guid>
		<description>hello i was wondering it anyone has got glair lume to work with maya2009sp1a on win64 

cheers

matt</description>
		<content:encoded><![CDATA[<p>hello i was wondering it anyone has got glair lume to work with maya2009sp1a on win64 </p>
<p>cheers</p>
<p>matt</p>
]]></content:encoded>
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	<item>
		<title>By: Dangertaz</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10446</link>
		<dc:creator>Dangertaz</dc:creator>
		<pubDate>Tue, 15 Dec 2009 02:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10446</guid>
		<description>David, I&#039;m having some issues installing and running these, would you mind emailing me?

Many Thanks!</description>
		<content:encoded><![CDATA[<p>David, I'm having some issues installing and running these, would you mind emailing me?</p>
<p>Many Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Rubent100</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10427</link>
		<dc:creator>Rubent100</dc:creator>
		<pubDate>Mon, 28 Sep 2009 19:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10427</guid>
		<description>Hey David, can you send me lume.dll and all the files to rubent100@yahoo.com
im interested in trying this out.</description>
		<content:encoded><![CDATA[<p>Hey David, can you send me lume.dll and all the files to <a href="mailto:rubent100@yahoo.com">rubent100@yahoo.com</a><br />
im interested in trying this out.</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10330</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sun, 03 May 2009 12:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10330</guid>
		<description>royter: I emailed you some files, but the email bounced. Email me if you still need them.</description>
		<content:encoded><![CDATA[<p>royter: I emailed you some files, but the email bounced. Email me if you still need them.</p>
]]></content:encoded>
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	<item>
		<title>By: fabergambis</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10325</link>
		<dc:creator>fabergambis</dc:creator>
		<pubDate>Thu, 30 Apr 2009 16:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10325</guid>
		<description>They do so well! You need to add the names of the shaders to the first macrocategory between: 

return &quot;rendernode/mentalray/material:connection/mentalray/shadow:/connection/mentalray/photon:shader/surface:swatch/mentalRaySwatchGen&quot;;

and

return &quot;rendernode/mentalray/material:shader/surface:swatch/mentalRaySwatchGen&quot;;

and so for the other categories.
Thanks for your input.</description>
		<content:encoded><![CDATA[<p>They do so well! You need to add the names of the shaders to the first macrocategory between: </p>
<p>return "rendernode/mentalray/material:connection/mentalray/shadow:/connection/mentalray/photon:shader/surface:swatch/mentalRaySwatchGen";</p>
<p>and</p>
<p>return "rendernode/mentalray/material:shader/surface:swatch/mentalRaySwatchGen";</p>
<p>and so for the other categories.<br />
Thanks for your input.</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10323</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 30 Apr 2009 14:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10323</guid>
		<description>fabergambis, I do not think they show in the swatches or the viewport. You might be able to get some of them to work in the swatch by editing mentalrayCustomNodeClass.mel.

If you look in there you will see that the nodes are grouped in sections. Some sections return with a line that has &quot;swatch/mentalRaySwatchGen&quot;. You could try adding that to the return statement that affects the lume shaders and see what happens.

I cant test this at the moment, so please make sure you keep a backup copy of mentalrayCustomNodeClass.mel - and let us know what happens.</description>
		<content:encoded><![CDATA[<p>fabergambis, I do not think they show in the swatches or the viewport. You might be able to get some of them to work in the swatch by editing mentalrayCustomNodeClass.mel.</p>
<p>If you look in there you will see that the nodes are grouped in sections. Some sections return with a line that has "swatch/mentalRaySwatchGen". You could try adding that to the return statement that affects the lume shaders and see what happens.</p>
<p>I cant test this at the moment, so please make sure you keep a backup copy of mentalrayCustomNodeClass.mel - and let us know what happens.</p>
]]></content:encoded>
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	<item>
		<title>By: fabergambis</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10322</link>
		<dc:creator>fabergambis</dc:creator>
		<pubDate>Thu, 30 Apr 2009 14:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10322</guid>
		<description>Hi David, I already wrote about my problem on CGTalk http://forums.cgsociety.org/showthread.php?f=7&amp;t=757749 so I&#039;m asking if you know if it&#039;s normal that lume tools doesn&#039;t show in swatches and viewport, or have I to add some code in mrCustomNodeClass or somewhere.
Thanks in advance.
Keep on with your terrific blog!</description>
		<content:encoded><![CDATA[<p>Hi David, I already wrote about my problem on CGTalk <a href="http://forums.cgsociety.org/showthread.php?f=7&amp;t=757749" rel="nofollow">http://forums.cgsociety.org/showthread.php?f=7&amp;t=757749</a> so I'm asking if you know if it's normal that lume tools doesn't show in swatches and viewport, or have I to add some code in mrCustomNodeClass or somewhere.<br />
Thanks in advance.<br />
Keep on with your terrific blog!</p>
]]></content:encoded>
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	<item>
		<title>By: royter</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10320</link>
		<dc:creator>royter</dc:creator>
		<pubDate>Mon, 27 Apr 2009 17:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10320</guid>
		<description>actually it&#039;s working, but it&#039;s making MR unstable.
that&#039;s why i asked for the files.
thanks.</description>
		<content:encoded><![CDATA[<p>actually it's working, but it's making MR unstable.<br />
that's why i asked for the files.<br />
thanks.</p>
]]></content:encoded>
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