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	<title>Comments on: lume shaders for maya 2008</title>
	<atom:link href="http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Thu, 26 Jan 2012 13:50:37 +1100</lastBuildDate>
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	<item>
		<title>By: nbreslow</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-2/#comment-10624</link>
		<dc:creator>nbreslow</dc:creator>
		<pubDate>Thu, 01 Sep 2011 13:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10624</guid>
		<description>Hi,

Thanks so much for the reply, much appreciated.  No worries - just curious, please don&#039;t go to any trouble on my account.  I can always do the setup inside of Softimage as Lume is still integrated there.

I am much more comfortable with render setup in Maya and really only do particle stuff in SI.  I must admit, Soft really is growing on me though...

Thanks!

-nbreslow</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Thanks so much for the reply, much appreciated.  No worries - just curious, please don't go to any trouble on my account.  I can always do the setup inside of Softimage as Lume is still integrated there.</p>
<p>I am much more comfortable with render setup in Maya and really only do particle stuff in SI.  I must admit, Soft really is growing on me though...</p>
<p>Thanks!</p>
<p>-nbreslow</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-2/#comment-10622</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 01 Sep 2011 12:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10622</guid>
		<description>I cant give you any help with lume for maya 2012 since I have not tried it myself. The last version I had working was maya 2010. I may be able to get hold of the max 2012 dll. If I do I&#039;ll let you know.</description>
		<content:encoded><![CDATA[<p>I cant give you any help with lume for maya 2012 since I have not tried it myself. The last version I had working was maya 2010. I may be able to get hold of the max 2012 dll. If I do I'll let you know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nbreslow</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-2/#comment-10621</link>
		<dc:creator>nbreslow</dc:creator>
		<pubDate>Wed, 31 Aug 2011 15:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10621</guid>
		<description>Hi,

I know this is an old post but I have always been interested in trying out the Lume set and I recently made an attempt using the lume.dll from my Softimage 2012 x64 installation.  I have a MI_CUSTOM_SHADER_PATH setup and have successfully installed many of the Pixero Mental Ray Shaders in my Maya 2012 x64 Win 7 setup.  Unfortunately the installation didn&#039;t work - no errors in the script editor, it simply didn&#039;t load.  I am thinking it might be the SI .dll - just wondering if you knew if a specific .dll needs to be used (3ds Max?) or if these will even load in the current version of Maya?  Thanks!

-nbreslow</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I know this is an old post but I have always been interested in trying out the Lume set and I recently made an attempt using the lume.dll from my Softimage 2012 x64 installation.  I have a MI_CUSTOM_SHADER_PATH setup and have successfully installed many of the Pixero Mental Ray Shaders in my Maya 2012 x64 Win 7 setup.  Unfortunately the installation didn't work - no errors in the script editor, it simply didn't load.  I am thinking it might be the SI .dll - just wondering if you knew if a specific .dll needs to be used (3ds Max?) or if these will even load in the current version of Maya?  Thanks!</p>
<p>-nbreslow</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matthew999</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-2/#comment-10480</link>
		<dc:creator>matthew999</dc:creator>
		<pubDate>Fri, 02 Apr 2010 09:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10480</guid>
		<description>hi david, thanks for your responce, thats the error i was getting too, i might hold out for maya2011. 

cheers for such a brilliant blog :)

matt</description>
		<content:encoded><![CDATA[<p>hi david, thanks for your responce, thats the error i was getting too, i might hold out for maya2011. </p>
<p>cheers for such a brilliant blog <img src='http://www.djx.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>matt</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10478</link>
		<dc:creator>david</dc:creator>
		<pubDate>Fri, 26 Mar 2010 11:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10478</guid>
		<description>I just tried the example scene (link in the article above, near the end) and could not get it to render with glare in x64 2009sp1a. A warning message in the output window says &quot;Nothing to glare&quot;.
The same scene renders correctly in 2010 x64. I guess thats not going to help you much, except give you a reason to upgrade maybe.</description>
		<content:encoded><![CDATA[<p>I just tried the example scene (link in the article above, near the end) and could not get it to render with glare in x64 2009sp1a. A warning message in the output window says "Nothing to glare".<br />
The same scene renders correctly in 2010 x64. I guess thats not going to help you much, except give you a reason to upgrade maybe.</p>
]]></content:encoded>
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	<item>
		<title>By: matthew999</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10477</link>
		<dc:creator>matthew999</dc:creator>
		<pubDate>Mon, 22 Mar 2010 16:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10477</guid>
		<description>hello i was wondering it anyone has got glair lume to work with maya2009sp1a on win64 

cheers

matt</description>
		<content:encoded><![CDATA[<p>hello i was wondering it anyone has got glair lume to work with maya2009sp1a on win64 </p>
<p>cheers</p>
<p>matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dangertaz</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10446</link>
		<dc:creator>Dangertaz</dc:creator>
		<pubDate>Tue, 15 Dec 2009 02:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10446</guid>
		<description>David, I&#039;m having some issues installing and running these, would you mind emailing me?

Many Thanks!</description>
		<content:encoded><![CDATA[<p>David, I'm having some issues installing and running these, would you mind emailing me?</p>
<p>Many Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rubent100</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10427</link>
		<dc:creator>Rubent100</dc:creator>
		<pubDate>Mon, 28 Sep 2009 19:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10427</guid>
		<description>Hey David, can you send me lume.dll and all the files to rubent100@yahoo.com
im interested in trying this out.</description>
		<content:encoded><![CDATA[<p>Hey David, can you send me lume.dll and all the files to <a href="mailto:rubent100@yahoo.com">rubent100@yahoo.com</a><br />
im interested in trying this out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10330</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sun, 03 May 2009 12:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10330</guid>
		<description>royter: I emailed you some files, but the email bounced. Email me if you still need them.</description>
		<content:encoded><![CDATA[<p>royter: I emailed you some files, but the email bounced. Email me if you still need them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fabergambis</title>
		<link>http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/comment-page-1/#comment-10325</link>
		<dc:creator>fabergambis</dc:creator>
		<pubDate>Thu, 30 Apr 2009 16:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2008/01/02/lume-shaders-for-maya-2008/#comment-10325</guid>
		<description>They do so well! You need to add the names of the shaders to the first macrocategory between: 

return &quot;rendernode/mentalray/material:connection/mentalray/shadow:/connection/mentalray/photon:shader/surface:swatch/mentalRaySwatchGen&quot;;

and

return &quot;rendernode/mentalray/material:shader/surface:swatch/mentalRaySwatchGen&quot;;

and so for the other categories.
Thanks for your input.</description>
		<content:encoded><![CDATA[<p>They do so well! You need to add the names of the shaders to the first macrocategory between: </p>
<p>return "rendernode/mentalray/material:connection/mentalray/shadow:/connection/mentalray/photon:shader/surface:swatch/mentalRaySwatchGen";</p>
<p>and</p>
<p>return "rendernode/mentalray/material:shader/surface:swatch/mentalRaySwatchGen";</p>
<p>and so for the other categories.<br />
Thanks for your input.</p>
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