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	<title>Comments on: mia_material, transparency and alpha channel tip</title>
	<atom:link href="http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/</link>
	<description>more serious than before (in a good way)</description>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/comment-page-1/#comment-8040</link>
		<dc:creator>david</dc:creator>
		<pubDate>Tue, 15 Apr 2008 12:22:34 +0000</pubDate>
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		<description>Thanks rachid, for that tip and your kind words.</description>
		<content:encoded><![CDATA[<p>Thanks rachid, for that tip and your kind words.</p>
]]></content:encoded>
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	<item>
		<title>By: rachid</title>
		<link>http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/comment-page-1/#comment-8037</link>
		<dc:creator>rachid</dc:creator>
		<pubDate>Mon, 14 Apr 2008 19:31:12 +0000</pubDate>
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		<description>Hi,
thanks a lot for sharing your knowledge, really very informative and instructive, 
But i have to mention that    Propagate Alpha    must be   cheeked    in   Advanced Refraction of mia_material, otherwise we can&#039;t get  transparency .
by the way i love your technique</description>
		<content:encoded><![CDATA[<p>Hi,<br />
thanks a lot for sharing your knowledge, really very informative and instructive,<br />
But i have to mention that    Propagate Alpha    must be   cheeked    in   Advanced Refraction of mia_material, otherwise we can't get  transparency .<br />
by the way i love your technique</p>
]]></content:encoded>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/comment-page-1/#comment-7146</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sat, 01 Mar 2008 01:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/#comment-7146</guid>
		<description>I cant help you with 3d Max since I never used it. Maybe someone else reading this might be able to point to an equivalent shader.</description>
		<content:encoded><![CDATA[<p>I cant help you with 3d Max since I never used it. Maybe someone else reading this might be able to point to an equivalent shader.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: photons</title>
		<link>http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/comment-page-1/#comment-7134</link>
		<dc:creator>photons</dc:creator>
		<pubDate>Fri, 29 Feb 2008 10:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/22/mia_material-transparency-and-alpha-channel-tip/#comment-7134</guid>
		<description>Hi, 
A lot of information has been shared...Thank You...
This Mia_material tutorial for maya is working...
but for 3d Max what shader should i use for helper plane..
or is there another way... i&#039;m facing a similar problem in max...</description>
		<content:encoded><![CDATA[<p>Hi,<br />
A lot of information has been shared...Thank You...<br />
This Mia_material tutorial for maya is working...<br />
but for 3d Max what shader should i use for helper plane..<br />
or is there another way... i'm facing a similar problem in max...</p>
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