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	<title>Comments on: ambient occlusion with miLabel</title>
	<atom:link href="http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/</link>
	<description>more serious than before (in a good way)</description>
	<lastBuildDate>Thu, 26 Jan 2012 13:50:37 +1100</lastBuildDate>
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	<item>
		<title>By: DQvsRA</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10499</link>
		<dc:creator>DQvsRA</dc:creator>
		<pubDate>Tue, 01 Jun 2010 12:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10499</guid>
		<description>Hello!
Thanks you for this explanation.
I&#039;m wrote a simple mel script to set up an objects label, feel free to use it
http://www.megaupload.com/?d=RXFZ17MT
Thnx to all)!</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Thanks you for this explanation.<br />
I'm wrote a simple mel script to set up an objects label, feel free to use it<br />
<a href="http://www.megaupload.com/?d=RXFZ17MT" rel="nofollow">http://www.megaupload.com/?d=RXFZ17MT</a><br />
Thnx to all)!</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10457</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 23 Dec 2009 10:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10457</guid>
		<description>smokedogg: I&#039;ve been so busy finishing up for christmas that I did not get a chance to reply. Glad to hear you worked it out. Cheers.</description>
		<content:encoded><![CDATA[<p>smokedogg: I've been so busy finishing up for christmas that I did not get a chance to reply. Glad to hear you worked it out. Cheers.</p>
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		<title>By: smokedogg</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10456</link>
		<dc:creator>smokedogg</dc:creator>
		<pubDate>Wed, 23 Dec 2009 07:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10456</guid>
		<description>Ignore that last post. Sorry about that, I just realized for some reason I had my settings all mixed up in my sIBL folder and now I think everything is fine. Thank you</description>
		<content:encoded><![CDATA[<p>Ignore that last post. Sorry about that, I just realized for some reason I had my settings all mixed up in my sIBL folder and now I think everything is fine. Thank you</p>
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	<item>
		<title>By: smokedogg</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10455</link>
		<dc:creator>smokedogg</dc:creator>
		<pubDate>Tue, 22 Dec 2009 00:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10455</guid>
		<description>Hey Dave, I was wondering if this miLabel will solve my problem I am having or if there is another way around for what Im trying to accomplish when trying to setup a render layer using mib_fg_occlusion. When rendering out an AO layer my background is plain black. And yes I have changed the color to white, but still comes out black and also all my geometry is fairly grey. I am using an IBL node and cant figure out how I can override that so I can have my BG white. Any suggestions? Thanks</description>
		<content:encoded><![CDATA[<p>Hey Dave, I was wondering if this miLabel will solve my problem I am having or if there is another way around for what Im trying to accomplish when trying to setup a render layer using mib_fg_occlusion. When rendering out an AO layer my background is plain black. And yes I have changed the color to white, but still comes out black and also all my geometry is fairly grey. I am using an IBL node and cant figure out how I can override that so I can have my BG white. Any suggestions? Thanks</p>
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		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10226</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 21 Jan 2009 12:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10226</guid>
		<description>I don&#039;t think you can do what you want with miLabel and a single shader.
But you could render a 2nd pass with the mask objects white and everything else black and then precomp that over the top of your occlusion render.</description>
		<content:encoded><![CDATA[<p>I don't think you can do what you want with miLabel and a single shader.<br />
But you could render a 2nd pass with the mask objects white and everything else black and then precomp that over the top of your occlusion render.</p>
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		<title>By: patrickkrebs</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10225</link>
		<dc:creator>patrickkrebs</dc:creator>
		<pubDate>Wed, 21 Jan 2009 05:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10225</guid>
		<description>How do I get the third picture to render out all of the other objects in the scene.  I need a true AO layer is a true matte for one object.
I can not multiply or mix any of the three images above into a working matted AO pass.

Can you please help?? I want exactly what I am seeing in your third picture - but with all of the other objects in the scene besides the sphere casting and excepting AO?

Thanks in advance!</description>
		<content:encoded><![CDATA[<p>How do I get the third picture to render out all of the other objects in the scene.  I need a true AO layer is a true matte for one object.<br />
I can not multiply or mix any of the three images above into a working matted AO pass.</p>
<p>Can you please help?? I want exactly what I am seeing in your third picture - but with all of the other objects in the scene besides the sphere casting and excepting AO?</p>
<p>Thanks in advance!</p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-10094</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 16 Nov 2008 15:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-10094</guid>
		<description>Man, I was looking for a solution everywhere! It took a while to find it also, and came down to searching for the correct keyword &quot;miLabel&quot;. I&#039;d also tried id Inclexcl, Object label id, mib_amb, and god knows what else. The Maya documentation is a little less than clear on the subject of Ambient Occlusion.

Thanks very much for valuable contribution to teh Internets!</description>
		<content:encoded><![CDATA[<p>Man, I was looking for a solution everywhere! It took a while to find it also, and came down to searching for the correct keyword "miLabel". I'd also tried id Inclexcl, Object label id, mib_amb, and god knows what else. The Maya documentation is a little less than clear on the subject of Ambient Occlusion.</p>
<p>Thanks very much for valuable contribution to teh Internets!</p>
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		<title>By: s4l4x</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-9898</link>
		<dc:creator>s4l4x</dc:creator>
		<pubDate>Tue, 16 Sep 2008 20:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-9898</guid>
		<description>Perfect thanks!!! (I was using a float instead of an integer).</description>
		<content:encoded><![CDATA[<p>Perfect thanks!!! (I was using a float instead of an integer).</p>
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	<item>
		<title>By: david</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-9896</link>
		<dc:creator>david</dc:creator>
		<pubDate>Tue, 16 Sep 2008 14:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-9896</guid>
		<description>Make sure you are putting the miLabel attribute on the object&#039;s transform node, not the shapeNode.
Here is a link to an example (made very quickly)

&lt;a href=&quot;http://www.djx.com.au/mel/mib_amb_occlusion_miLabel_example.rar&quot; rel=&quot;nofollow&quot;&gt;mib_amb_occlusion_miLabel_example.rar&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Make sure you are putting the miLabel attribute on the object's transform node, not the shapeNode.<br />
Here is a link to an example (made very quickly)</p>
<p><a href="http://www.djx.com.au/mel/mib_amb_occlusion_miLabel_example.rar" rel="nofollow">mib_amb_occlusion_miLabel_example.rar</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: s4l4x</title>
		<link>http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/comment-page-1/#comment-9895</link>
		<dc:creator>s4l4x</dc:creator>
		<pubDate>Tue, 16 Sep 2008 02:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.djx.com.au/blog/2007/05/12/ambient-occlusion-with-milabel/#comment-9895</guid>
		<description>I&#039;m having some trouble getting this working.  I know, sounds simple enough, but for some reason setting an miLabel attribute and adjusting the mi_amb_occlusion&#039;s Id* attributes has no effect.  Would you please post a simple scene file which does this?  Thanks!!
.xX</description>
		<content:encoded><![CDATA[<p>I'm having some trouble getting this working.  I know, sounds simple enough, but for some reason setting an miLabel attribute and adjusting the mi_amb_occlusion's Id* attributes has no effect.  Would you please post a simple scene file which does this?  Thanks!!<br />
.xX</p>
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