Earlier this year I wrote my two step guide to Linear Workflow. Since then I have received a lot of email about it. It's a tricky one to explain in simple terms. I did my best to narrow down my description to cover the basic concepts. Some people got it. But I can tell from the email, that others saw gap's that I did not adequately fill.
Luckily for all of us. Fredrik Averpil has written an excellent article on Linear Workflow in Maya 2010 with pictures and diagrams and examples of how this also applies to compositing in Nuke 6. You can check it out here.
The title says it all. The original post is here if you don't know about this one.
Thanks to E.Ozgur Yilmaz for compiling this one. Look for the link near the bottom of the downloads page.
I've compiled it but have no way to test it, so if you have problems with it let me know. Get it from the downloads page.
Maya 2011 users can get the freshly compiled windows x64 version of Comet's PoseDeformer plugin from my downloads page.
Let me know if you need the 32 bit version. I can only do windows compiles, but if someone wants to do the OSX version let me know and I can link to it.
I noticed that some people using wacom tablets find the stylus version of theĀ right-mouse button to be a little clumsy. Since maya makes extensive use of right-mouse-button menus I wanted to see if I could find an alternative. As luck would have it, Roger Klado had already figured it all out and written it up in great detail, so all I had to do was extract the bits I needed and put them into a mel script.
The result is djObjMenu.mel. Make a shelf button or marking menu with this command
djObjMenu;
Run it and you'll find that CTRL+LeftMouseClick invokes the same behaviour in the viewport as the RightMouseClick. So for a stylus that would be CTRL+penDown instead of hover+sideButton. Some people may find this easier or more direct. Let me know if you do. I don't use a stylus, so I'm interested to hear your thoughts.
Look for djObjMenu.mel on my downloads page.
Update: I've realized that CTRL+LeftMouseClick is normally used in component mode to deselect things. If you run djObjMenu from userSetup.mel then you'll lose the ability to deselect components (unless you want to use Shift-LeftMouseClick to toggle them). Therefore I think it would be better to run djObjMenu from a shelf button, to be used when you are animating rather than modeling. Then restart maya to revert to normal. I'm going to look into making the script detect whether the context is component mode to avoid the conflict, but that may take me a while to figure out. I'll have to read Roger's instructions again!
So, I've edited my original post to remove the suggestion about userSetup.mel, which I've replaced with a shelf button suggestion. Apologies if I confused anybody.
Here's a simple method you can use to add a bump map to the mi_car_paint_phen_x material without using custom shaders or complicated shading networks.

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If the emails I get are any indication, then I'd say there is a fair amount of confusion around the subject of linear workflow in mentalray for maya. And over the past few years in my search for answers I have contributed my share of half truths and misinformation to the discussion. So, in the next few paragraphs I'm going to state simply and without detailed explanation how to achieve a linear workflow in mentalray for maya by doing two things. Simple! (more...)
If you don't have access to a render manager, or even if you do, you might want to render from the command line one frame at a time. There are a few reasons why you may want to do this. Sometimes maya does not get to the end of a long batch render due to memory errors. You set off a 100 batch and it dies after frame 27 maybe. Another reason is that sometimes your animation does not seem to work in a batch render. A single frame renders correctly, but when you batch it some things don't update correctly. (more...)
Check Check
One Two
Ok, Im back.